Snowball Spirits

Obojima: Tales from the Tall Grass p. 319 (Third Party)

Size
Medium
Type
swarm of tiny spirits
Alignment
neutral
AC
14 (natural armor)
Hit Points
58 (9d8+18)
Speed
walk 60 ft.
Resistances
bludgeoning, piercing, slashing
Immunities
cold
Vulnerabilities
fire
Condition Immunities
Grappled, Paralyzed, Prone, Restrained, Unconscious
Passive Perception
10
Challenge
4
Lineage
Spirit
STR
17
+3
DEX
12
+1
CON
15
+2
INT
11
+0
WIS
10
+0
CHA
10
+0

Traits

Proficiency Bonus

+2

Actions

Multiattack

The snowball spirits make two pelt attacks.

Pelt

Ranged Weapon Attack: +5 to hit, range 20/40 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.

Slam

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 17 (4d6 + 3) bludgeoning damage. If the target is at least one size smaller than the snowball spirits, it must succeed on a DC 14 Strength saving throw or be whelmed by the snowball spirits. A whelmed creature is considered grappled (escape DC 14) and is carried with the snowball spirits when they move. A creature within 5 feet of the spirits can pull a whelmed creature out of them by taking an action to make a DC 14 Strength check, freeing the creature on a success. The snowball spirit can have no more than one creature whelmed at a time, unless it reaches the Huge size, at which point it can whelm up to three creatures at a time.

Snowball

Whenever the snowball spirits take the Dash action, they can make a slam attack as part of that action. Alternatively, if they are in snowy terrain, they can choose to absorb the snow during the movement, growing by one size and regaining 10 hit points.

Other data

description

Snowball spirits are small, fist-sized spirits that are curious and playful. They can be found anywhere there is a thick blanket of snow and are easy to locate due to their clinking, tinkling laughter. But if a group of snowball spirits feel threatened they can swarm together to create a larger and larger snowball made up of their tiny bodies. The more and more grumpy a snowball spirit gets, the larger it grows, until it becomes a terrifying behemoth as big as a house. Even at this giant size, a snowball spirit is a surprisingly fast adversary that can shoot out snowballs like a cannon and can leap through the air to easily engulf a horse and rider.

Slimes: On Obojima, witches, warlocks, and wizards have long studied the wonders of slimes. Their strange, natural properties have been an object of fascination for centuries, and harnessing their powers has been an ongoing alchemical pursuit that has left more than one would-be potion brewer missing their eyebrows or a finger. Slimes are intelligent enough to know that they are sought out for their properties, so most of them are furtive and will scatter at the first sign of an ingredient hunter. Each slime has adapted clever and explosive ways of deterring and escaping from various forms of danger. Although most Obojimans don't travel that far from their villages, almost all have heard of slimes as every school kid gets a lecture about the peculiarities and dangers of slimes.