Soluun Xibrindas
Waterdeep: Dragon Heist p. 202
- Size
- Medium
- Type
- humanoid (elf)
- Alignment
- lawful evil
- AC
- 18 (studded leather armor, shield)
- Hit Points
- 84 (13d8+26)
- Speed
- walk 30 ft.
- Saving Throws
- Dex +6, Con +4, Wis +3
- Skills
- Perception +3, Stealth +8
- Senses
- darkvision 120 ft.
- Passive Perception
- 13
- Languages
- Elvish, Undercommon
- Challenge
- 4
Traits
Fey Ancestry
Soluun has advantage on saving throws against being charmed, and magic can't put Soluun to sleep.
Gunslinger
Being within 5 feet of a hostile creature or attacking at long range doesn't impose disadvantage on Soluun's ranged attack rolls with a pistol. In addition, Soluun ignores half cover and three-quarters cover when making ranged attacks with a pistol.
Sunlight Sensitivity
While in sunlight, Soluun has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Equipment
Four packets of smokepowder and a pouch containing 20 pistol bullets
Boots of Elvenkind
Whilst wearing these boots Soluun's steps make no sound and he has advantage on any Dexterity (Stealth) checks that rely on moving silently.
Innate Spellcasting
Soluun's spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components:
- At will: dancing lights
- 1/day each: darkness, faerie fire, levitate (self only)
Actions
Multiattack
Soluun makes two scimitar attacks.
Scimitar
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.
Poisonous Pistol
Ranged Weapon Attack: +6 to hit, range 30/90 ft., one target. Hit: 9 (1d10 + 4) piercing damage plus 11 (2d10) poison damage.
Spells
dancing lights, darkness, faerie fire, levitate
Other data
description
Soluun is a sadistic, fanatical bully who is fiercely loyal to Bregan D'aerthe, and to Jarlaxle in particular. His younger brother, Nar'l, has infiltrated the Xanathar Guild. Soluun considers Nar'l a weakling who turned to arcane magic by way of compensation, and he has never had much faith in his brother or his abilities.
Soluun has a burning hatred of surface elves and halfelves, having been taught from a young age to kill them as opportunity permits. When not engaged in a Bregan D'aerthe operation, Soluun spends his nights haunting the darkened streets and alleys of Waterdeep, looking for solitary elves or half-elves to pick off. He conceals his nighttime escapades as well as he can, but Jarlaxle, Fel'rekt, and Krebbyg know what he's up to.