Soluun Xibrindas

Waterdeep: Dragon Heist p. 202

Size
Medium
Type
humanoid (elf)
Alignment
lawful evil
AC
18 (studded leather armor, shield)
Hit Points
84 (13d8+26)
Speed
walk 30 ft.
Saving Throws
Dex +6, Con +4, Wis +3
Skills
Perception +3, Stealth +8
Senses
darkvision 120 ft.
Passive Perception
13
Languages
Elvish, Undercommon
Challenge
4
STR
13
+1
DEX
18
+4
CON
14
+2
INT
11
+0
WIS
13
+1
CHA
14
+2

Traits

Fey Ancestry

Soluun has advantage on saving throws against being charmed, and magic can't put Soluun to sleep.

Gunslinger

Being within 5 feet of a hostile creature or attacking at long range doesn't impose disadvantage on Soluun's ranged attack rolls with a pistol. In addition, Soluun ignores half cover and three-quarters cover when making ranged attacks with a pistol.

Sunlight Sensitivity

While in sunlight, Soluun has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Equipment

Four packets of smokepowder and a pouch containing 20 pistol bullets

Boots of Elvenkind

Whilst wearing these boots Soluun's steps make no sound and he has advantage on any Dexterity (Stealth) checks that rely on moving silently.

Innate Spellcasting

Soluun's spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components:

  • At will: dancing lights
  • 1/day each: darkness, faerie fire, levitate (self only)

Actions

Multiattack

Soluun makes two scimitar attacks.

Scimitar

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.

Poisonous Pistol

Ranged Weapon Attack: +6 to hit, range 30/90 ft., one target. Hit: 9 (1d10 + 4) piercing damage plus 11 (2d10) poison damage.

Spells

dancing lights, darkness, faerie fire, levitate

Other data

description

Soluun is a sadistic, fanatical bully who is fiercely loyal to Bregan D'aerthe, and to Jarlaxle in particular. His younger brother, Nar'l, has infiltrated the Xanathar Guild. Soluun considers Nar'l a weakling who turned to arcane magic by way of compensation, and he has never had much faith in his brother or his abilities.

Soluun has a burning hatred of surface elves and halfelves, having been taught from a young age to kill them as opportunity permits. When not engaged in a Bregan D'aerthe operation, Soluun spends his nights haunting the darkened streets and alleys of Waterdeep, looking for solitary elves or half-elves to pick off. He conceals his nighttime escapades as well as he can, but Jarlaxle, Fel'rekt, and Krebbyg know what he's up to.