Soulstinger Demon
Plane Shift: Amonkhet p. 30
- Size
- Large
- Type
- fiend (demon)
- Alignment
- lawful evil
- AC
- 19 (natural armor)
- Hit Points
- 142 (15d10+60)
- Speed
- walk 40 ft., fly 40 ft.
- Saving Throws
- Int +5, Wis +6, Cha +7
- Skills
- Deception +7, Insight +6
- Resistances
- cold; bludgeoning, piercing, slashing from nonmagical attacks that aren't silvered
- Immunities
- fire, poison
- Condition Immunities
- poisoned
- Senses
- darkvision 120 ft.
- Passive Perception
- 12
- Languages
- Infernal, telepathy 120 ft.
- Challenge
- 9
- Lineage
- Demon
STR
18
+4
DEX
16
+3
CON
18
+4
INT
13
+1
WIS
14
+2
CHA
16
+3
Traits
Devil's Sight
Magical darkness doesn't impede the demon's darkvision.
Magic Resistance
The demon has advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The demon makes three attacks: two with its claws and one with its sting.
Claw
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
Sting
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute.
The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.