Space Eel

Spelljammer: Adventures in Space - Boo's Astral Menagerie p. 55

Size
Small
Type
beast
Alignment
unaligned
AC
14
Hit Points
7 (2d6)
Speed
walk 10 ft., fly 30 ft.
Senses
darkvision 60 ft.
Passive Perception
10
Challenge
1/2
STR
12
+1
DEX
18
+4
CON
11
+0
INT
1
−5
WIS
10
+0
CHA
1
−5

Traits

Proficiency Bonus

+2

Unusual Nature

The eel doesn't require air.

Actions

Multiattack

If it isn't attached to a creature, the eel makes one Bite attack and one Tail Spine attack.

Bite

Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) piercing damage, and the eel attaches to the target.

While attached, the eel can't make Bite attacks. Instead, the target takes 4 (1d6 + 1) piercing damage at the start of each of the eel's turns. The eel can detach itself as a bonus action. A creature, including the target, can use its action to detach the eel.

Tail Spine

Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) piercing damage, and the target must succeed on a DC 10 Constitution saving throw or be poisoned for 1 minute.

Until this poison ends, the target is paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Other data

description

Space eels avoid confrontations with larger creatures unless the eels are starving. These 5-foot-long scavengers might trail a spelljamming ship and feed on barnacles they detach from the ship's hull. Wildspace hunters try to catch and kill the eels for their meat-a task easier to describe than to accomplish.