Space Eel
Spelljammer: Adventures in Space - Boo's Astral Menagerie p. 55
- Size
- Small
- Type
- beast
- Alignment
- unaligned
- AC
- 14
- Hit Points
- 7 (2d6)
- Speed
- walk 10 ft., fly 30 ft.
- Senses
- darkvision 60 ft.
- Passive Perception
- 10
- Challenge
- 1/2
Traits
Proficiency Bonus
+2
Unusual Nature
The eel doesn't require air.
Actions
Multiattack
If it isn't attached to a creature, the eel makes one Bite attack and one Tail Spine attack.
Bite
Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) piercing damage, and the eel attaches to the target.
While attached, the eel can't make Bite attacks. Instead, the target takes 4 (1d6 + 1) piercing damage at the start of each of the eel's turns. The eel can detach itself as a bonus action. A creature, including the target, can use its action to detach the eel.
Tail Spine
Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) piercing damage, and the target must succeed on a DC 10 Constitution saving throw or be poisoned for 1 minute.
Until this poison ends, the target is paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Other data
description
Space eels avoid confrontations with larger creatures unless the eels are starving. These 5-foot-long scavengers might trail a spelljamming ship and feed on barnacles they detach from the ship's hull. Wildspace hunters try to catch and kill the eels for their meat-a task easier to describe than to accomplish.