Space Hamster

Spelljammer: Adventures in Space - Boo's Astral Menagerie p. 56

Size
Tiny
Type
monstrosity
Alignment
typically neutral good
AC
15
Hit Points
10 (4d4)
Speed
walk 20 ft., burrow 5 ft.
Skills
stealth +7, perception +3
Passive Perception
13
Languages
telepathy 5 ft.
Challenge
1/4
STR
1
−5
DEX
20
+5
CON
10
+0
INT
6
−2
WIS
12
+1
CHA
6
−2

Traits

Proficiency Bonus

+2

Actions

Bite

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 1 piercing damage.

Go for the Eyes (Recharge 6)

Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 8 (1d6 + 5) piercing damage, and the target must succeed on a DC 15 Dexterity saving throw or be blinded until the start of the hamster's next turn.

recharge

D6

Escape (Bonus Action)

The hamster takes the Dash or Disengage action.

Other data

description

Space hamsters resemble their terrestrial kin, both in their appearance and general demeanor, and they come in a variety of colors.

The first space hamsters were created by wizards who used magic to shrink giant space hamsters to wee size, leading their creators to refer to them as miniature giant space hamsters. The magic also made the space hamsters smarter and telepathic.

These benign rodents are native to Wildspace, though countless numbers of them have found their way to worlds throughout the Material Plane, where they are known simply as hamsters. They keep their telepathic ability hidden from most other creatures they come near.