Spectral Spirit
Obojima: Tales from the Tall Grass p. 263 (Third Party)
- Size
- Tiny
- Type
- spirit
- Alignment
- any alignment
- AC
- 12 (natural armor)
- Hit Points
- 21 (6d4+6)
- Speed
- walk 0 ft., flying 30 ft. (hover)
- Skills
- Arcana +2, Deception +3, Persuasion +3
- Senses
- Darkvision 30 ft.
- Passive Perception
- 10
- Languages
- Common, Torum
- Challenge
- 1/2
- Lineage
- Spirit
Traits
Proficiency Bonus
+2
Incorporeal Movement
The spirit can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
Spiritual Sight
The spirit can see 60 feet into the Spirit Realm (Ethereal Plane) when it is on the Physical Realm, and vice versa.
Actions
Spectral Pass
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) necrotic damage.
Etherealness
The spirit enters the Spirit Realm (Ethereal Plane) from the Physical Realm, or vice versa. It is visible on the Physical Realm while it is in the Spirit Realm, and vice versa, yet it can't affect or be affected by anything on the other plane.
Incorporeal Transfer
While holding an item, the spirit can cause it to become incorporeal, allowing it to pass through other objects and creatures. If the spirit lets go of the item while inside of an object or creature, the item is shunted to the nearest unoccupied space outside of the object or creature.
Other data
description
These mysterious spirits are unique among their kind that dwell in the Physical Realm because they have rejected the notion of a fixed physical form. Rather, they prefer the fluidity of taking on any form or no form even if it limits their ability to interact with the world around them. Spectral spirits take on the form of an amorphous wisp. A spectral spirit might shift its form, taking on different shapes and colors to suit its mood.