Spellcaster

Essentials Kit p. 63

Size
Medium
Type
humanoid
Alignment
any alignment
AC
12 (leather armor)
Hit Points
9 (2d8)
Speed
walk 30 ft.
Saving Throws
Wis +4
Skills
Arcana +4, Investigation +4, Religion +4
Passive Perception
12
Languages
Common, plus one of your choice
STR
10
+0
DEX
12
+1
CON
10
+0
INT
15
+2
WIS
14
+2
CHA
13
+1

Traits

Magical Role

Choose a role for the spellcaster: healer or mage. Your choice determines which Spellcasting trait to use below.

Spellcasting (Healer)

The spellcaster's spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The spellcaster has following cleric spells prepared:

  • Cantrips (at will): guidance, sacred flame
  • 1st level (2 slots): cure wounds

Spellcasting (Mage)

The spellcaster's spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). The spellcaster has following wizard spells prepared:

  • Cantrips (at will): fire bolt, light
  • 1st level (2 slots): sleep

Actions

Quarterstaff

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, or 4 (1d8) bludgeoning damage if used with two hands.

Spells

guidance, sacred flame, cure wounds, fire bolt, light, sleep

Spell Slots

0,2

Other data

description