Spellcaster
Essentials Kit p. 63
- Size
- Medium
- Type
- humanoid
- Alignment
- any alignment
- AC
- 12 (leather armor)
- Hit Points
- 9 (2d8)
- Speed
- walk 30 ft.
- Saving Throws
- Wis +4
- Skills
- Arcana +4, Investigation +4, Religion +4
- Passive Perception
- 12
- Languages
- Common, plus one of your choice
STR
10
+0
DEX
12
+1
CON
10
+0
INT
15
+2
WIS
14
+2
CHA
13
+1
Traits
Magical Role
Choose a role for the spellcaster: healer or mage. Your choice determines which Spellcasting trait to use below.
Spellcasting (Healer)
The spellcaster's spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The spellcaster has following cleric spells prepared:
- Cantrips (at will): guidance, sacred flame
- 1st level (2 slots): cure wounds
Spellcasting (Mage)
The spellcaster's spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). The spellcaster has following wizard spells prepared:
- Cantrips (at will): fire bolt, light
- 1st level (2 slots): sleep
Actions
Quarterstaff
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, or 4 (1d8) bludgeoning damage if used with two hands.
Spells
guidance, sacred flame, cure wounds, fire bolt, light, sleep
Spell Slots
0,2