Spellcaster (Mage)

Essentials Kit: Storm Lord's Wrath

Size
Medium
Type
humanoid
Alignment
any alignment
AC
13 (studded leather armor)
Hit Points
36 (8d8)
Speed
walk 30 ft.
Saving Throws
Wis +5
Skills
Arcana +6, Investigation +6, Religion +6
Passive Perception
12
Languages
Common, plus one of your choice
Lineage
Mage
STR
10
+0
DEX
12
+1
CON
10
+0
INT
16
+3
WIS
14
+2
CHA
13
+1

Traits

Potent Cantrip

The spellcaster can add its spellcasting ability modifier to the damage it deals with any cantrip.

Spellcasting (Mage)

The spellcaster's spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The spellcaster has following wizard spells prepared:

  • Cantrips (at will): fire bolt, light, mage hand, minor illusion
  • 1st level (4 slots): burning hands, shield, sleep
  • 2nd level (3 slots): flaming sphere, invisibility
  • 3rd level (3 slots): fireball, fly
  • 4th level (1 slots): wall of fire

Actions

Quarterstaff

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, or 4 (1d8) bludgeoning damage if used with two hands.

Spells

fire bolt, light, mage hand, minor illusion, burning hands, shield, sleep, flaming sphere, invisibility, fireball, fly, wall of fire

Spell Slots

0,4,3,3,1

Other data

description