Spellcaster (Mage)
Essentials Kit: Storm Lord's Wrath
- Size
- Medium
- Type
- humanoid
- Alignment
- any alignment
- AC
- 13 (studded leather armor)
- Hit Points
- 36 (8d8)
- Speed
- walk 30 ft.
- Saving Throws
- Wis +5
- Skills
- Arcana +6, Investigation +6, Religion +6
- Passive Perception
- 12
- Languages
- Common, plus one of your choice
- Lineage
- Mage
STR
10
+0
DEX
12
+1
CON
10
+0
INT
16
+3
WIS
14
+2
CHA
13
+1
Traits
Potent Cantrip
The spellcaster can add its spellcasting ability modifier to the damage it deals with any cantrip.
Spellcasting (Mage)
The spellcaster's spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The spellcaster has following wizard spells prepared:
- Cantrips (at will): fire bolt, light, mage hand, minor illusion
- 1st level (4 slots): burning hands, shield, sleep
- 2nd level (3 slots): flaming sphere, invisibility
- 3rd level (3 slots): fireball, fly
- 4th level (1 slots): wall of fire
Actions
Quarterstaff
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, or 4 (1d8) bludgeoning damage if used with two hands.
Spells
fire bolt, light, mage hand, minor illusion, burning hands, shield, sleep, flaming sphere, invisibility, fireball, fly, wall of fire
Spell Slots
0,4,3,3,1