Spellix Romwod

Icewind Dale: Rime of the Frostmaiden p. 144

Size
Small
Type
humanoid (gnome)
Alignment
chaotic neutral
AC
14 (hide armor)
Hit Points
33 (6d6+12)
Speed
walk 25 ft.
Skills
Arcana +4, Deception +5, History +4
Senses
darkvision 60 ft.
Passive Perception
9
Languages
Common, Draconic, Elvish, Gnomish, Goblin
Challenge
1/2
STR
6
−2
DEX
15
+2
CON
14
+2
INT
15
+2
WIS
9
−1
CHA
16
+3

Traits

Gnome Cunning

Spellix has advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.

Innate Spellcasting

Spellix's spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). He can innately cast the following spells, requiring no material components:

  • At will: fire bolt, mage hand, shocking grasp
  • 3/day: silent image
  • 1/day each: chromatic orb, crown of madness, shield

*See "Actions" below.

Actions

Shocking Grasp (Cantrip)

Melee Spell Attack: +5 to hit (with advantage on the attack roll if the target is wearing armor made of metal), reach 5 ft., one target. Hit: 4 (1d8) lightning damage, and the target can't take reactions until the start of its next turn.

Fire Bolt (Cantrip)

Ranged Spell Attack: +5 to hit, range 120 ft., one target. Hit: 5 (1d10) fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.

Spells

fire bolt, mage hand, shocking grasp, silent image, chromatic orb, crown of madness, shield

Other data

description