Spellix Romwod
Icewind Dale: Rime of the Frostmaiden p. 144
- Size
- Small
- Type
- humanoid (gnome)
- Alignment
- chaotic neutral
- AC
- 14 (hide armor)
- Hit Points
- 33 (6d6+12)
- Speed
- walk 25 ft.
- Skills
- Arcana +4, Deception +5, History +4
- Senses
- darkvision 60 ft.
- Passive Perception
- 9
- Languages
- Common, Draconic, Elvish, Gnomish, Goblin
- Challenge
- 1/2
Traits
Gnome Cunning
Spellix has advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
Innate Spellcasting
Spellix's spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). He can innately cast the following spells, requiring no material components:
- At will: fire bolt, mage hand, shocking grasp
- 3/day: silent image
- 1/day each: chromatic orb, crown of madness, shield
*See "Actions" below.
Actions
Shocking Grasp (Cantrip)
Melee Spell Attack: +5 to hit (with advantage on the attack roll if the target is wearing armor made of metal), reach 5 ft., one target. Hit: 4 (1d8) lightning damage, and the target can't take reactions until the start of its next turn.
Fire Bolt (Cantrip)
Ranged Spell Attack: +5 to hit, range 120 ft., one target. Hit: 5 (1d10) fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.
Spells
fire bolt, mage hand, shocking grasp, silent image, chromatic orb, crown of madness, shield