Spirit Troll

Mordenkainen Presents: Monsters of the Multiverse p. 247,

Size
Large
Type
giant
Alignment
typically chaotic evil
AC
17 (natural armor)
Hit Points
130 (20d10+20)
Speed
walk 30 ft.
Skills
Perception +3
Resistances
acid, cold, fire
Immunities
bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities
exhaustion, grappled, paralyzed, petrified, prone, restrained, unconscious
Senses
darkvision 60 ft.
Passive Perception
13
Languages
Giant
Challenge
11
Lineage
Troll
STR
1
−5
DEX
17
+3
CON
13
+1
INT
8
−1
WIS
9
−1
CHA
16
+3

Traits

Proficiency Bonus

+4

Incorporeal Movement

The troll can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Regeneration

The troll regains 10 hit points at the start of each of its turns. If the troll takes psychic or force damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate.

Actions

Multiattack

The troll makes one Bite attack and two Claw attacks.

Bite

Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 19 (3d10 + 3) psychic damage, and the target must succeed on a DC 15 Wisdom saving throw or be stunned for 1 minute.

The stunned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Claws

Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 19 (3d10 + 3) psychic damage.

Other data

description