Spree

Creature Codex (3pp)

Size
Small
Type
fiend (demon)
Alignment
chaotic evil
AC
15 (natural armor)
Hit Points
84 (13d6+39)
Speed
walk 30 ft.
Saving Throws
Dex +6, Wis +2
Resistances
cold, fire, lightning; bludgeoning, piercing, slashing from nonmagical weapons
Immunities
poison
Condition Immunities
frightened, poisoned
Senses
darkvision 60 ft.
Passive Perception
9
Languages
Common, Gnomish, Abyssal
Challenge
5
STR
11
+0
DEX
17
+3
CON
16
+3
INT
10
+0
WIS
8
−1
CHA
15
+2

Traits

Frothing Rage

The spree demon has advantage on attacks if it saw another spree demon make a successful attack within the last minute.

Spree Madness

If a creature confused by the spree demon's claw attack reduces a target to 0 hp, the confused creature must make a successful DC 14 Wisdom saving throw or gain a short-term madness (see the System Reference Document 5.1). If a creature fails this saving throw again while already suffering from a madness, it gains a long-term madness instead.

Actions

Multiattack

The spree demon makes two claw attacks. If both attacks hit the same target, the target must succeed on a DC 14 Wisdom saving throw or become frightened for 1 minute. While frightened this way, the creature believes it has shrunk to half its normal size. All attacks against the creature do an extra 7 (2d6) psychic damage, and the creature's attacks do half damage.

A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Claw

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit.

6 (1d6 + 3) slashing damage plus 10 (3d6) poison damage, and the creature must make a DC 14 Constitution saving throw.

On a failure, the target can't take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn for 1 minute. This works like the confusion spell. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to this effect for the next 24 hours.

Other data

description