Spree
Creature Codex (3pp)
- Size
- Small
- Type
- fiend (demon)
- Alignment
- chaotic evil
- AC
- 15 (natural armor)
- Hit Points
- 84 (13d6+39)
- Speed
- walk 30 ft.
- Saving Throws
- Dex +6, Wis +2
- Resistances
- cold, fire, lightning; bludgeoning, piercing, slashing from nonmagical weapons
- Immunities
- poison
- Condition Immunities
- frightened, poisoned
- Senses
- darkvision 60 ft.
- Passive Perception
- 9
- Languages
- Common, Gnomish, Abyssal
- Challenge
- 5
Traits
Frothing Rage
The spree demon has advantage on attacks if it saw another spree demon make a successful attack within the last minute.
Spree Madness
If a creature confused by the spree demon's claw attack reduces a target to 0 hp, the confused creature must make a successful DC 14 Wisdom saving throw or gain a short-term madness (see the System Reference Document 5.1). If a creature fails this saving throw again while already suffering from a madness, it gains a long-term madness instead.
Actions
Multiattack
The spree demon makes two claw attacks. If both attacks hit the same target, the target must succeed on a DC 14 Wisdom saving throw or become frightened for 1 minute. While frightened this way, the creature believes it has shrunk to half its normal size. All attacks against the creature do an extra 7 (2d6) psychic damage, and the creature's attacks do half damage.
A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Claw
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit.
6 (1d6 + 3) slashing damage plus 10 (3d6) poison damage, and the creature must make a DC 14 Constitution saving throw.
On a failure, the target can't take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn for 1 minute. This works like the confusion spell. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to this effect for the next 24 hours.