Spring Eladrin

Mordenkainen Presents: Monsters of the Multiverse p. 116,

Size
Medium
Type
fey (elf)
Alignment
typically chaotic neutral
AC
19 (natural armor)
Hit Points
165 (22d8+66)
Speed
walk 30 ft.
Skills
Deception +8, Persuasion +8
Resistances
psychic
Senses
darkvision 60 ft.
Passive Perception
10
Languages
Common, Elvish, Sylvan
Challenge
10
Lineage
Eladrin, Elf
STR
14
+2
DEX
16
+3
CON
16
+3
INT
18
+4
WIS
11
+0
CHA
18
+4

Traits

Proficiency Bonus

+4

Joyful Presence

Any non-eladrin creature that starts its turn within 60 feet of the eladrin must make a DC 16 Wisdom saving throw. On a failed save, the creature becomes charmed by the eladrin for 1 minute. On a successful save, the creature becomes immune to any eladrin's Joyful Presence for 24 hours. Whenever the eladrin deals damage to the charmed creature, the charmed creature can repeat the saving throw, ending the effect on itself on a success.

Magic Resistance

The eladrin has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The eladrin makes two Longsword or Longbow attacks. It can replace one attack with a use of Spellcasting.

Longsword

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands, plus 22 (5d8) psychic damage.

Longbow

Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 22 (5d8) psychic damage.

Spellcasting

The eladrin casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 16):

  • At will: Tasha's hideous laughter
  • 1/day each: major image, suggestion

Fey Step (Recharge 4-6) (Bonus Action)

The eladrin teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see.

recharge

D4

Spells

Tasha's hideous laughter, major image, suggestion

Other data

description