Ssurran Defiler

Spelljammer: Adventures in Space - Boo's Astral Menagerie p. 58

Size
Medium
Type
monstrosity (lizardfolk)
Alignment
any alignment
AC
16 (natural armor, intellect fortress)
Hit Points
52 (7d8+21)
Speed
walk 30 ft., swim 30 ft.
Saving Throws
con +5, int +4
Skills
survival +4, stealth +3, arcana +4, perception +4
Resistances
necrotic
Passive Perception
14
Languages
Draconic
Challenge
3
STR
13
+1
DEX
12
+1
CON
16
+3
INT
15
+2
WIS
15
+2
CHA
7
−2

Traits

Proficiency Bonus

+2

Hold Breath

The ssurran can hold its breath for 15 minutes.

Intellect Fortress

The ssurran's AC includes its Intelligence modifier.

Actions

Spellcasting (Psionics)

The ssurran casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability:

  • At will: mage hand (the hand is invisible)
  • 1/day: invisibility (self only)

Multiattack

The ssurran makes two Claw attacks and uses Defile (if available).

Claw

Melee Weapon Attack: +3to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage plus 4 (1d8) necrotic damage.

Defile (Recharge 6)

Ordinary vegetation within 10 feet of the ssurran withers and dies. In addition, each creature within 10 feet of the ssurran must make a DC 11 Constitution saving throw, taking 22 (4d10) necrotic damage on a failed save, or half as much damage on a successful one. The ssurran regains 5 (1d10) hit points for each creature that fails the saving throw.

recharge

D6

Spells

mage hand, invisibility

Spell Slots

Other data

description

Ssurran are lizardfolk who have adapted to life in arid climates and in Wildspace. You can use the lizardfolk stat blocks in the Monster Manual to represent them, in addition to the variant described here.

Ssurran defilers can lay waste to the plant life around them and draw vital energy at the same time from other creatures that are caught in the area.