Ssurran Defiler
Spelljammer: Adventures in Space - Boo's Astral Menagerie p. 58
- Size
- Medium
- Type
- monstrosity (lizardfolk)
- Alignment
- any alignment
- AC
- 16 (natural armor, intellect fortress)
- Hit Points
- 52 (7d8+21)
- Speed
- walk 30 ft., swim 30 ft.
- Saving Throws
- con +5, int +4
- Skills
- survival +4, stealth +3, arcana +4, perception +4
- Resistances
- necrotic
- Passive Perception
- 14
- Languages
- Draconic
- Challenge
- 3
Traits
Proficiency Bonus
+2
Hold Breath
The ssurran can hold its breath for 15 minutes.
Intellect Fortress
The ssurran's AC includes its Intelligence modifier.
Actions
Spellcasting (Psionics)
The ssurran casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability:
- At will: mage hand (the hand is invisible)
- 1/day: invisibility (self only)
Multiattack
The ssurran makes two Claw attacks and uses Defile (if available).
Claw
Melee Weapon Attack: +3to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage plus 4 (1d8) necrotic damage.
Defile (Recharge 6)
Ordinary vegetation within 10 feet of the ssurran withers and dies. In addition, each creature within 10 feet of the ssurran must make a DC 11 Constitution saving throw, taking 22 (4d10) necrotic damage on a failed save, or half as much damage on a successful one. The ssurran regains 5 (1d10) hit points for each creature that fails the saving throw.
recharge
D6
Spells
mage hand, invisibility
Spell Slots
Other data
description
Ssurran are lizardfolk who have adapted to life in arid climates and in Wildspace. You can use the lizardfolk stat blocks in the Monster Manual to represent them, in addition to the variant described here.
Ssurran defilers can lay waste to the plant life around them and draw vital energy at the same time from other creatures that are caught in the area.