Star Spawn Mangler
Mordenkainen Presents: Monsters of the Multiverse p. 229,
- Size
- Medium
- Type
- aberration
- Alignment
- typically chaotic evil
- AC
- 14
- Hit Points
- 71 (13d8+13)
- Speed
- walk 40 ft., climb 40 ft.
- Saving Throws
- Dex +7, Con +4
- Skills
- Stealth +7
- Resistances
- cold
- Immunities
- psychic
- Condition Immunities
- charmed, frightened, prone
- Senses
- darkvision 60 ft.
- Passive Perception
- 11
- Languages
- Deep Speech
- Challenge
- 5
- Lineage
- Star Spawn
STR
8
−1
DEX
18
+4
CON
12
+1
INT
11
+0
WIS
12
+1
CHA
7
−2
Traits
Proficiency Bonus
+3
Ambusher
The mangier has advantage on initiative rolls.
Actions
Multiattack
The mangier makes two Claw attacks.
Claw
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage. If the attack roll has advantage, the target also takes 7 (2d6) psychic damage.
Flurry of Claws (Recharge 5-6)
The mangier makes six Claw attacks. Either before or after these attacks, it can move up to its speed without provoking opportunity attacks.
recharge
D5
Shadow Stealth (Bonus Action)
While in dim light or darkness, the mangier takes the Hide action.