Steel Hawk Soldier
The Griffon's Saddlebag: Book Two p. 370 (Third Party)
- Size
- Medium
- Type
- humanoid (any)
- Alignment
- lawful neutral
- AC
- 17 (splint armor)
- Hit Points
- 78 (12d8+24)
- Speed
- walk 30 ft.
- Skills
- Animal Handling +3, Athletics +5, Perception +3
- Passive Perception
- 13
- Languages
- Common plus one other language
- Challenge
- 3
- Lineage
- Steel Hawk
Traits
Proficiency Bonus
+2
Bird Caller
The soldier can cast the animal messenger spell, but only as a ritual and only targeting a beast that has an innate flying speed.
Launch (3/Day)
As a bonus action while on the ground, the soldier jumps up to 15 feet. This movement doesn't provoke opportunity attacks, and the soldier takes no falling damage when it lands. The soldier can't use this trait if its speed is 0. If the soldier hits a target with an attack immediately after it lands or during the leap's movement, the target takes an extra 5 (1d10) damage.
recharge
3/DAY
Actions
Multiattack
The soldier makes two attacks.
Glaive
Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10+3) slashing damage.
Longbow
Ranged weapon attack: +3 to hit, range 150/600 ft.,one target. Hit: 5 (1d8+1) piercing damage.
Other data
description
Those who serve in the Steel Hawks undergo rigorous training, making them renowned and disciplined warriors. Active-duty soldiers are typically found near their numerous watchtowers or actively facing a threat to the city, external or internal.