Steel Hawk Soldier

The Griffon's Saddlebag: Book Two p. 370 (Third Party)

Size
Medium
Type
humanoid (any)
Alignment
lawful neutral
AC
17 (splint armor)
Hit Points
78 (12d8+24)
Speed
walk 30 ft.
Skills
Animal Handling +3, Athletics +5, Perception +3
Passive Perception
13
Languages
Common plus one other language
Challenge
3
Lineage
Steel Hawk
STR
16
+3
DEX
13
+1
CON
14
+2
INT
10
+0
WIS
13
+1
CHA
11
+0

Traits

Proficiency Bonus

+2

Bird Caller

The soldier can cast the animal messenger spell, but only as a ritual and only targeting a beast that has an innate flying speed.

Launch (3/Day)

As a bonus action while on the ground, the soldier jumps up to 15 feet. This movement doesn't provoke opportunity attacks, and the soldier takes no falling damage when it lands. The soldier can't use this trait if its speed is 0. If the soldier hits a target with an attack immediately after it lands or during the leap's movement, the target takes an extra 5 (1d10) damage.

recharge

3/DAY

Actions

Multiattack

The soldier makes two attacks.

Glaive

Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10+3) slashing damage.

Longbow

Ranged weapon attack: +3 to hit, range 150/600 ft.,one target. Hit: 5 (1d8+1) piercing damage.

Other data

description

Those who serve in the Steel Hawks undergo rigorous training, making them renowned and disciplined warriors. Active-duty soldiers are typically found near their numerous watchtowers or actively facing a threat to the city, external or internal.