Stone Juggernaut

Tomb of Annihilation p. 231

Size
Large
Type
construct
Alignment
unaligned
AC
15 (natural armor)
Hit Points
157 (15d10+75)
Speed
walk 50 ft.
Immunities
poison; bludgeoning, piercing, slashing from nonmagical attacks not made with adamantine weapons
Condition Immunities
blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned, prone
Senses
blindsight 120 ft.
Passive Perception
10
Challenge
12
STR
16
+3
DEX
12
+1
CON
15
+2
INT
14
+2
WIS
14
+2
CHA
16
+3

Traits

Devastating Roll

The juggernaut can move through the space of a prone creature. A creature whose space the juggernaut enters for the first time on a turn must make a DC 17 Dexterity saving throw, taking 55 (10d10) bludgeoning damage on a failed save, or half as much damage on a successful one.

Immutable Form

The juggernaut is immune to any spell or effect that would alter its form.

Regeneration

As long as it has 1 hit point left, the juggernaut magically regains all its hit points daily at dawn. The juggernaut is destroyed and doesn't regenerate if it drops to 0 hit points.

Siege Monster

The juggernaut deals double damage to objects and structures.

Actions

Slam

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 25 (3d12 + 6) bludgeoning damage. If the target is a Large or smaller creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.

Other data

description

A stone juggernaut is a rolling construct imbued with enough awareness to avoid obvious dangers such as open pits and chasms. It trundles across open battlefields or rolls down dungeon corridors, crushing anyone in its path. Every stone juggernaut has a unique shape and appearance. One might resemble an elephant with bejeweled tusks, while another might look like a scowling demon with flaming eyes and obsidian teeth.

A stone juggernaut is fast, but it lacks maneuverability and can move in only one direction on its turn. It poses little danger to creatures it can't crush beneath its rollers. Its best tactic is to slam into a creature, knock it prone, and then roll over it.