Stone Whale

Obojima: Tales from the Tall Grass p. 324 (Third Party)

Size
Huge
Type
beast
Alignment
neutral
AC
16 (natural armor)
Hit Points
85 (9d8+45)
Speed
walk 0 ft., flying 60 ft., swimming 60 ft.
Skills
Perception +4
Resistances
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Immunities
Poison
Condition Immunities
Paralyzed, Petrified, Poisoned
Senses
Blindsight 120 ft.
Passive Perception
14
Challenge
6
Lineage
Whale
STR
20
+5
DEX
10
+0
CON
20
+5
INT
8
−1
WIS
13
+1
CHA
13
+1

Traits

Proficiency Bonus

+3

Earth Aquatic

The stone whale can move through stone and earth as if they were difficult terrain.

Echolocation

The stone whale can't use its blindsight while deafened.

Hold Breath

The stone whale can hold its breath for 30 minutes.

Keen Hearing

The stone whale has advantage on Wisdom (Perception) checks that rely on hearing.

Actions

Bite

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 22 (5d6 + 5) bludgeoning damage.

Other data

description

Stone Whale: Although the stone whales were not the first sea creatures to take to the skies, they have done better than any at adapting to life above the ocean. Their friendly demeanor and natural affinity with surface flora have made a comfortable life on the island.

Island Culture: Stone Whales have become significant to many islanders due to their migratory nature and the vegetation that grows on their backs. To some, stone whales serve as a method of travel. Wanders & Merchants are known to use the great beasts for quick transport across the island. Others like witches and farmers utilize the plants that grow on the backs of the stone whales for tonics, elixirs, and potions. These whales are also known to carry vegetables and plants that might normally only grow in one section of the island, which is why many would jump at the opportunity to explore the back of a stone whale.