Stonemelder

Princes of the Apocalypse p. 197

Size
Medium
Type
humanoid (human)
Alignment
neutral evil
AC
17 (splint armor)
Hit Points
75 (10d8+30)
Speed
walk 30 ft.
Skills
Intimidation +5, Perception +2
Senses
tremorsense 30 ft.
Passive Perception
12
Languages
Common, Terran
Challenge
4
STR
15
+2
DEX
10
+0
CON
16
+3
INT
12
+1
WIS
11
+0
CHA
17
+3

Traits

Death Burst

When the Stonemelder dies, it turns to stone and explodes in a burst of rock shards, becoming a smoking pile of rubble. Each creature within 10 feet of the exploding Stonemelder must make a DC 14 Dexterity saving throw, taking 11 (2d10) bludgeoning damage on a failed save, or half as much damage on a successful one.

Spellcasting

The Stonemelder is a 7th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It knows the following sorcerer spells:

  • Cantrips (at will): acid splash, blade ward, light, mending, mold earth
  • 1st level (4 slots): expeditious retreat, false life, shield
  • 2nd level (3 slots): Maximilian's earthen grasp, shatter
  • 3rd level (3 slots): erupting earth, meld into stone
  • 4th level (1 slots): stoneskin

Actions

Black Earth Rod

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage. The Stonemelder can also expend a spell slot to deal extra damage, dealing 2d8 bludgeoning damage for a 1st level slot, plus an additional 1d8 for each level of the slot above 1st.

Spells

acid splash, blade ward, light, mending, mold earth, expeditious retreat, false life, shield, Maximilian's earthen grasp, shatter, erupting earth, meld into stone, stoneskin

Spell Slots

0,4,3,3,1

Other data

description

Stonemelders are spellcasters who gain their power from Ogremoch, using elemental earth magic to sheathe their bodies in carapaces of rock. They are elite champions of the cult and answer only to the cult leaders. Not even the Black Earth priests tell stonemelders what to do.

Each stonemelder carries a weapon known as a Black Earth rod. Such a rod is like an ordinary mace, but in the hands of a stonemelder, it serves as a conduit for Ogremoch's wrath.