Strahd's Animated Armor

Curse of Strahd p. 227

Size
Medium
Type
construct
Alignment
lawful evil
AC
21 (natural armor)
Hit Points
112 (15d8+45)
Speed
walk 30 ft.
Skills
Perception +3
Resistances
cold, fire
Immunities
lightning, poison
Condition Immunities
blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
Senses
blindsight 60 ft. (blind beyond this radius)
Passive Perception
13
Languages
understands Common but can't speak
Challenge
6
Lineage
Animated Object
STR
17
+3
DEX
13
+1
CON
16
+3
INT
9
−1
WIS
10
+0
CHA
9
−1

Traits

Constructed Nature

An animated object doesn't require air, food, drink, or sleep.

The magic that animates an object is dispelled when the construct drops to 0 hit points. An animated object reduced to 0 hit points becomes inanimate and is too damaged to be of much use or value to anyone.

Antimagic Susceptibility

The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

False Appearance

While the armor remains motionless, it is indistinguishable from a normal suit of armor.

Actions

Multiattack

The armor makes two melee attacks or uses Shocking Bolt twice.

Greatsword

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage plus 3 (1d6) lightning damage.

Shocking Bolt

Ranged Spell Attack: +4 to hit (with advantage on the attack roll if the target is wearing armor made of metal), range 60 ft., one target. Hit: 10 (3d6) lightning damage.

Other data

description

The armor that Strahd wore into battle when he was alive lives on today as a headless, animated suit of plate armor. The armor is painted burgundy and adorned with golden angelic motifs.

Thing of Evil: Strahd imbued his automaton with a sliver of his being, bequeathing unto his armor a malevolence not found in most animated objects. He also fortified his armor and placed a number of permanent spell effects on it to make the armor a better castle defender.

The armor understands Common but obeys only the commands of its master.