Stuhac

Tome of Beasts (Third Party)

Size
Medium
Type
fiend
Alignment
neutral evil
AC
18 (natural armor)
Hit Points
190 (20d8+100)
Speed
walk 40 ft., climb 40 ft.
Saving Throws
Str +11, Dex +9, Con +10, Cha +7
Skills
Deception +12
Resistances
acid, fire; bludgeoning and piercing from nonmagical weapons
Immunities
cold, poison
Condition Immunities
poisoned
Senses
darkvision 60 ft.
Passive Perception
13
Languages
Common, Infernal; telepathy 100 ft.
Challenge
13
STR
22
+6
DEX
18
+4
CON
20
+5
INT
12
+1
WIS
16
+3
CHA
15
+2

Traits

Mountain Stride

Mountain slopes and stone outcroppings pose no obstacle to a stuhac's movement. In mountainous areas, it scrambles through difficult terrain without hindrance.

Powerful Leap

The stuhac can jump three times the normal distance: 66 feet horizontally or 27 feet vertically with a running start, or half those distances from a stationary start.

Shapechanger

The stuhac can use its action to polymorph into one of two forms: that of an elderly humanoid male, and its natural form. It cannot alter either form's appearance or capabilities using this ability, and damage sustained in one form transfers to the other form.

Actions

Multiattack

The stuhac makes two claw attacks and one bite attack, or two claw attacks and one hobble.

Bite

Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 20 (4d6 + 6) piercing damage.

Claw

Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 29 (5d8 + 6) slashing damage.

Hobble

A stuhac can cripple a creature by telekinetically tearing its tendons and ligaments. A stuhac can target one creature within 100 feet. The target must make a successful DC 16 Constitution saving throw or take 13 (3d8) force damage and its speed is reduced by 20 feet. Magical movement (flight, teleportation, etc.) is unaffected. This damage can only be cured through magical healing, not by spending hit dice or resting.

Other data

description