Subek
Tome of Beasts (Third Party)
- Size
- Large
- Type
- humanoid (subek)
- Alignment
- lawful neutral
- AC
- 17 (natural armor)
- Hit Points
- 76 (8d10+32)
- Speed
- walk 30 ft., swim 20 ft.
- Skills
- History +5, Investigation +5
- Senses
- darkvision 60 ft.
- Passive Perception
- 11
- Languages
- Common
- Challenge
- 5
Traits
Hold Breath
The subek can hold its breath for 15 minutes.
Flood Fever
During flood season, the subek is overcome with bloodthirsty malice. Its alignment shifts to chaotic evil, it gains the Blood Frenzy trait, and it loses the capacity to speak Common and its bonuses to History and Investigation.
Blood Frenzy
The subek has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Actions
Multiattack
The subek makes one bite attack and one claws attack. If both attacks hit the same target, the subek can make a thrash attack as a bonus action against that target.
Bite
Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 11 (2d6 + 4) piercing damage.
Claws
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 22 (4d8 + 4) slashing damage.
Thrash
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d10) slashing damage.