Subek

Tome of Beasts (Third Party)

Size
Large
Type
humanoid (subek)
Alignment
lawful neutral
AC
17 (natural armor)
Hit Points
76 (8d10+32)
Speed
walk 30 ft., swim 20 ft.
Skills
History +5, Investigation +5
Senses
darkvision 60 ft.
Passive Perception
11
Languages
Common
Challenge
5
STR
19
+4
DEX
10
+0
CON
18
+4
INT
14
+2
WIS
13
+1
CHA
13
+1

Traits

Hold Breath

The subek can hold its breath for 15 minutes.

Flood Fever

During flood season, the subek is overcome with bloodthirsty malice. Its alignment shifts to chaotic evil, it gains the Blood Frenzy trait, and it loses the capacity to speak Common and its bonuses to History and Investigation.

Blood Frenzy

The subek has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Actions

Multiattack

The subek makes one bite attack and one claws attack. If both attacks hit the same target, the subek can make a thrash attack as a bonus action against that target.

Bite

Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 11 (2d6 + 4) piercing damage.

Claws

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 22 (4d8 + 4) slashing damage.

Thrash

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d10) slashing damage.

Other data

description