Swamp Adder

Tome of Beasts (Third Party)

Size
Small
Type
beast
Alignment
unaligned
AC
13
Hit Points
18 (4d6+4)
Speed
walk 30 ft.
Senses
blindsight 10 ft.
Passive Perception
10
Languages
-
Challenge
1/4
Lineage
Adder
STR
4
−3
DEX
16
+3
CON
12
+1
INT
1
−5
WIS
10
+0
CHA
4
−3

Traits

Swamp Camouflage

The swamp adder has advantage on Dexterity (Stealth) checks while in swamp terrain.

Actions

Bite

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage, and the target must make a successful DC 11 saving throw or become poisoned.

While poisoned this way, the target is paralyzed and takes 3 (1d6) poison damage at the start of each of its turns. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself with a success.

Other data

description