Swarm of Animated Books
Candlekeep Mysteries p. 19
- Size
- Medium
- Type
- swarm of tiny constructs
- AC
- 12 (natural armor)
- Hit Points
- 22 (4d8+4)
- Speed
- walk 0 ft., fly 30 ft. (hover)
- Immunities
- poison, psychic
- Vulnerabilities
- fire
- Condition Immunities
- charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned
- Senses
- blindsight 60 ft. (blind beyond this radius)
- Passive Perception
- 10
- Challenge
- 1/4
- Lineage
- Animated Object
STR
10
+0
DEX
13
+1
CON
12
+1
INT
1
−5
WIS
10
+0
CHA
1
−5
Traits
Proficiency Bonus
+2
False Objects
If the swarm is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn't observed the swarm move or act, that creature must succeed on a DC 15 Wisdom (Perception) check to discern that the swarm is animate.
Swarm
The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a 1-foot-tall, 8-inch-wide, 2-inch-thick object. The swarm can't regain hit points or gain temporary hit points.
Actions
Book Club
Melee Weapon Attack: +3 to hit, reach 0 ft., one target in the swarm's space. Hit: 6 (2d4 + 1) bludgeoning damage, or 3 (1d4 + 1) bludgeoning damage if the swarm has half its hit points or fewer.