Swarm of Animated Books

Candlekeep Mysteries p. 19

Size
Medium
Type
swarm of tiny constructs
AC
12 (natural armor)
Hit Points
22 (4d8+4)
Speed
walk 0 ft., fly 30 ft. (hover)
Immunities
poison, psychic
Vulnerabilities
fire
Condition Immunities
charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned
Senses
blindsight 60 ft. (blind beyond this radius)
Passive Perception
10
Challenge
1/4
Lineage
Animated Object
STR
10
+0
DEX
13
+1
CON
12
+1
INT
1
−5
WIS
10
+0
CHA
1
−5

Traits

Proficiency Bonus

+2

False Objects

If the swarm is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn't observed the swarm move or act, that creature must succeed on a DC 15 Wisdom (Perception) check to discern that the swarm is animate.

Swarm

The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a 1-foot-tall, 8-inch-wide, 2-inch-thick object. The swarm can't regain hit points or gain temporary hit points.

Actions

Book Club

Melee Weapon Attack: +3 to hit, reach 0 ft., one target in the swarm's space. Hit: 6 (2d4 + 1) bludgeoning damage, or 3 (1d4 + 1) bludgeoning damage if the swarm has half its hit points or fewer.

Other data

description