Swarm of Cranium Rats

Mordenkainen Presents: Monsters of the Multiverse p. 83,

Size
Medium
Type
swarm of tiny aberrations
Alignment
typically lawful evil
AC
12
Hit Points
76 (17d8)
Speed
walk 30 ft.
Resistances
bludgeoning, piercing, slashing
Condition Immunities
charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
Senses
darkvision 30 ft.
Passive Perception
10
Languages
telepathy 30 ft.
Challenge
5
Lineage
Rat
STR
9
−1
DEX
14
+2
CON
10
+0
INT
15
+2
WIS
11
+0
CHA
14
+2

Traits

Proficiency Bonus

+3

Swarm

The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny rat. The swarm can't regain hit points or gain temporary hit points.

Telepathic Shroud

The swarm is immune to any effect that would sense its emotions or read its thoughts, as well as to all divination spells.

Actions

Bites

Melee Weapon Attack: +5 to hit, reach 0 ft., one target in the swarm's space. Hit: 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hit points or fewer, plus 22 (5d8) psychic damage.

Spellcasting (Psionics)

As long as it has more than half of its hit points remaining, the swarm casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 13):

  • At will: command, comprehend languages, detect thoughts
  • 1/day each: confusion, dominate monster

Illumination (Bonus Action)

The swarm sheds dim light from its brains in a 5-foot radius, increases the illumination to bright light in a 5- to 20-foot radius (and dim light for an additional number of feet equal to the chosen radius), or extinguishes the light.

Spells

command, comprehend languages, detect thoughts, confusion, dominate monster

Other data

description