Swarm of Giant Mosquitoes

The Griffon's Saddlebag: Book Two p. 345 (Third Party)

Size
Large
Type
swarm of tiny beasts
Alignment
unaligned
AC
13
Hit Points
39 (6d10+6)
Speed
walk 10 ft., fly 30 ft.
Resistances
piercing, bludgeoning, slashing
Condition Immunities
charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
Senses
darkvision 60 ft.
Passive Perception
10
Challenge
1
STR
9
−1
DEX
16
+3
CON
13
+1
INT
2
−4
WIS
10
+0
CHA
3
−4

Traits

Proficiency Bonus

+2

Bloodmire Adaptation

The mosquito is immune to the diseases described in the Bloodmire Diseases table.

Swarm

The swarm can occupy another creature's space and vice-versa, and the swarm can move through any opening large enough for a Small mosquito. The swarm can't regain hit points or gain temporary hit points.

Actions

Bites

Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm's space. Hit: 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hit points or fewer.

Other data

description

Giant Mosquito: Empowered by the sheer volume of slow-moving blood present in the swampland formerly known as the Syre Wood, giant mosquitoes are a constant threat to travelers and denizens alike. The mosquitoes are one of the most frequent carriers of disease and with their size and numbers are capable of tremendous damage.