Swarm of Giant Mosquitoes
The Griffon's Saddlebag: Book Two p. 345 (Third Party)
- Size
- Large
- Type
- swarm of tiny beasts
- Alignment
- unaligned
- AC
- 13
- Hit Points
- 39 (6d10+6)
- Speed
- walk 10 ft., fly 30 ft.
- Resistances
- piercing, bludgeoning, slashing
- Condition Immunities
- charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
- Senses
- darkvision 60 ft.
- Passive Perception
- 10
- Challenge
- 1
Traits
Proficiency Bonus
+2
Bloodmire Adaptation
The mosquito is immune to the diseases described in the Bloodmire Diseases table.
Swarm
The swarm can occupy another creature's space and vice-versa, and the swarm can move through any opening large enough for a Small mosquito. The swarm can't regain hit points or gain temporary hit points.
Actions
Bites
Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm's space. Hit: 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hit points or fewer.
Other data
description
Giant Mosquito: Empowered by the sheer volume of slow-moving blood present in the swampland formerly known as the Syre Wood, giant mosquitoes are a constant threat to travelers and denizens alike. The mosquitoes are one of the most frequent carriers of disease and with their size and numbers are capable of tremendous damage.