Swarm of Sorrowfish

Critical Role: Call of the Netherdeep p. 210

Size
Medium
Type
swarm of tiny aberrations
Alignment
unaligned
AC
14
Hit Points
104 (16d8+32)
Speed
walk 0 ft., swim 30 ft.
Resistances
bludgeoning, piercing, slashing
Immunities
psychic
Condition Immunities
charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
Senses
blindsight 60 ft. (blind beyond this radius)
Passive Perception
10
Languages
—
Challenge
6
Lineage
Sorrowfish
STR
16
+3
DEX
19
+4
CON
14
+2
INT
1
−5
WIS
11
+0
CHA
3
−4

Traits

Proficiency Bonus

+3

Swarm

The swarm can occupy another creature's space and vice versa, and the swarm can move through an opening as narrow as 1 foot wide. The swarm can't regain hit points or gain temporary hit points.

Virulent Sorrow

Each time the swarm takes damage, any creature within 5 feet of it must make a DC 13 Wisdom saving throw. On a failed saving throw, the creature suffers the following effects until the end of its next turn: it has disadvantage on its attack rolls, it can't take reactions, and its speed is halved.

Water Breathing

The swarm can breathe only underwater.

Actions

Swarm of Bites

Melee Weapon Attack: +8 to hit, reach 0 ft., one target in the swarm's space. Hit: 21 (6d6) piercing damage, or 10 (3d6) piercing damage if the swarm has half its hit points or fewer.

Desolate Drain (Recharge 5-6)

Each creature in the swarm's space must make a DC 13 Wisdom saving throw. On a failed saving throw, a creature takes 24 (7d6) psychic damage and is stunned until the end of its next turn. The effect ends on a creature if the swarm moves out of the creature's space or if another creature within 5 feet of the swarm uses an action to make a DC 14 Strength check, pulling the affected creature out of the swarm on a successful check. On a successful saving throw, a creature takes half as much damage and suffers no other effects.

recharge

D5

Other data

description

A swarm of sorrowfish attacks out of hunger. Although sorrowfish have no sense of fear, they often adopt the tactic of lurking among the petrifying tendrils of a death embrace (described earlier in this appendix), using the tendrils for protection against other predators.

Sorrowfish: Sorrowfish dwell in deep underwater trenches and thus are rarely encountered by surface-dwelling creatures. Some say sorrowfish get their name from their flavor, which is distasteful enough to put the creatures that eat them in a dismal mood. The true sorrow for other creatures comes when the sorrowfish gather in swarms. The malevolent presences that lurk in the abysses of the ocean exert their influence on these fish, transforming their swarms into vicious hordes. A single sorrowfish has the game statistics of a quipper (see the Monster Manual), except that it is an Aberration that has immunity to psychic damage.