Swashbuckler
Volo's Guide to Monsters p. 217,
- Size
- Medium
- Type
- humanoid (any race)
- Alignment
- Any Non-Lawful Alignment
- AC
- 17 (leather armor)
- Hit Points
- 66 (12d8+12)
- Speed
- walk 30 ft.
- Skills
- Acrobatics +8, Athletics +5, Persuasion +6
- Passive Perception
- 10
- Languages
- any one language (usually Common)
- Challenge
- 3
- Environment
- coastal, urban
Traits
Lightfooted
The swashbuckler can take the Dash or Disengage action as a bonus action on each of its turns.
Suave Defense
While the swashbuckler is wearing light or no armor and wielding no shield, its AC includes its Charisma modifier.
Actions
Multiattack
The swashbuckler makes three attacks: one with a dagger and two with its rapier.
Dagger
Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.
Rapier
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Other data
description
Swashbucklers are charming ne'er-do-wells who live by their own codes of honor. They crave notoriety, often indulge in romantic trysts, and eke out livings as pirates and corsairs, rarely staying in one place for too long.