Swashbuckler

Volo's Guide to Monsters p. 217,

Size
Medium
Type
humanoid (any race)
Alignment
Any Non-Lawful Alignment
AC
17 (leather armor)
Hit Points
66 (12d8+12)
Speed
walk 30 ft.
Skills
Acrobatics +8, Athletics +5, Persuasion +6
Passive Perception
10
Languages
any one language (usually Common)
Challenge
3
Environment
coastal, urban
STR
12
+1
DEX
18
+4
CON
12
+1
INT
14
+2
WIS
11
+0
CHA
15
+2

Traits

Lightfooted

The swashbuckler can take the Dash or Disengage action as a bonus action on each of its turns.

Suave Defense

While the swashbuckler is wearing light or no armor and wielding no shield, its AC includes its Charisma modifier.

Actions

Multiattack

The swashbuckler makes three attacks: one with a dagger and two with its rapier.

Dagger

Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.

Rapier

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Other data

description

Swashbucklers are charming ne'er-do-wells who live by their own codes of honor. They crave notoriety, often indulge in romantic trysts, and eke out livings as pirates and corsairs, rarely staying in one place for too long.