Sword Wraith Commander

Mordenkainen Presents: Monsters of the Multiverse p. 239,

Size
Medium
Type
undead
Alignment
typically lawful evil
AC
18 (breastplate, shield)
Hit Points
127 (15d8+60)
Speed
walk 30 ft.
Skills
Perception +4
Resistances
necrotic; bludgeoning, piercing, and slashing from nonmagical attacks
Immunities
poison
Condition Immunities
exhaustion, frightened, poisoned, unconscious
Senses
darkvision 60 ft.
Passive Perception
14
Languages
the languages it knew in life
Challenge
8
Lineage
Sword Wraith
STR
18
+4
DEX
14
+2
CON
18
+4
INT
11
+0
WIS
12
+1
CHA
14
+2

Traits

Proficiency Bonus

+3

Turning Defiance

The commander and any other sword wraiths within 30 feet of it have advantage on saving throws against effects that turn Undead.

Unusual Nature

The commander doesn't require air, food, drink, or sleep.

Actions

Multiattack

The commander makes two Longsword or Longbow attacks.

Longsword

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands.

Longbow

Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Call to Honor (1/Day)

If the commander has taken damage during this combat, it gives itself advantage on attack rolls until the end of its next turn, and 1d4 + 1 sword wraith warriors appear in unoccupied spaces within 30 feet of it. The warriors last until they drop to 0 hit points, and they take their turns immediately after the commander's turn on the same initiative count.

recharge

1/DAY

Martial Fury (Bonus Action)

The commander makes one Longsword or Longbow attack, which deals an extra 9 (2d8) necrotic damage on a hit, and attack rolls against it have advantage until the start of its next turn.

Other data

description