Sword Wraith Warrior

Mordenkainen's Tome of Foes p. 241,

Size
Medium
Type
undead
Alignment
lawful evil
AC
16 (chain shirt, shield)
Hit Points
45 (6d8+18)
Speed
walk 30 ft.
Resistances
necrotic; bludgeoning, piercing, slashing from nonmagical attacks
Immunities
poison
Condition Immunities
exhaustion, frightened, poisoned, unconscious
Senses
darkvision 60 ft.
Passive Perception
9
Languages
the languages it knew in life
Challenge
3
Lineage
Sword Wraith
Environment
grassland, swamp
STR
18
+4
DEX
12
+1
CON
17
+3
INT
6
−2
WIS
9
−1
CHA
10
+0

Traits

Martial Fury

As a bonus action, the sword wraith can make one weapon attack. If it does so, attack rolls against it have advantage until the start of its next turn.

Actions

Longsword

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands.

Longbow

Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Other data

description

Sword Wraith. When a glory-obsessed warrior dies in battle without earning the honor it desperately sought, its valor—hungry spirit might haunt the battlefield as a sword wraith.

Brooding Spirits: The most likely spots for encountering sword wraiths are scenes of ancient ambushes, battlefields where soldiers were felled by magic with no chance to fight back, and sites where enemies were hemmed in and slaughtered without quarter.

Honor Above All: Sword wraiths fly into a rage if anyone questions their valor. Conversely, they are easily appeased by praise. Little pleases them more than hearing a ballad performed in their honor. Towns located near ancient battlefields hold annual festivals of remembrance to keep sword wraiths there placated.

Undead Nature: A sword wraith doesn't require air, food, drink, or sleep.