Sylvira Savikas

Baldur's Gate: Descent Into Avernus p. 46

Size
Medium
Type
humanoid (tiefling)
Alignment
any alignment
AC
12 (15 with mage armor)
Hit Points
99 (18d8+18)
Speed
walk 30 ft.
Saving Throws
Int +9, Wis +6
Skills
Arcana +13, History +13, Investigation +2
Resistances
damage from spells; nonmagical bludgeoning, piercing, slashing (from stoneskin), fire
Senses
darkvision 60 ft.
Passive Perception
12
Languages
any six languages, Infernal
Challenge
12
Lineage
Archmage
STR
10
+0
DEX
14
+2
CON
12
+1
INT
20
+5
WIS
15
+2
CHA
16
+3

Traits

Magic Resistance

Sylvira has advantage on saving throws against spells and other magical effects.

Spellcasting

Sylvira is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). Sylvira can cast disguise self and invisibility at will and has the following wizard spells prepared:

  • At will: disguise self, invisibility.
  • Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp
  • 1st level (4 slots): detect magic, identify, mage armor*, magic missile
  • 2nd level (3 slots): detect thoughts, mirror image, misty step
  • 3rd level (3 slots): counterspell, fly, lightning bolt
  • 4th level (3 slots): banishment, fire shield, stoneskin*
  • 5th level (3 slots): cone of cold, scrying, wall of force
  • 6th level (1 slots): globe of invulnerability
  • 7th level (1 slots): teleport
  • 8th level (1 slots): mind blank*
  • 9th level (1 slots): time stop

*Sylvira casts these spells on itself before combat.

Innate Spellcasting

Sylvira's innate spellcasting ability is Charisma (spell save DC 15). Sylvira can innately cast the following spells, requiring no material components:

  • At will: thaumaturgy
  • 1/day each: darkness, hellish rebuke

Actions

Dagger

Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Variant: Familiars

Any spellcaster that can cast the find familiar spell (such as an archmage or mage) is likely to have a familiar. The familiar can be one of the creatures described in the spell (see the Player's Handbook) or some other Tiny monster, such as a crawling claw, imp, pseudodragon, or quasit.

Spells

disguise self, invisibility, fire bolt, light, mage hand, prestidigitation, shocking grasp, detect magic, identify, mage armor, magic missile, detect thoughts, mirror image, misty step, counterspell, fly, lightning bolt, banishment, fire shield, stoneskin, cone of cold, scrying, wall of force, globe of invulnerability, teleport, mind blank, time stop, thaumaturgy, darkness, hellish rebuke

Spell Slots

0,4,3,3,3,3,1,1,1,1

Other data

description

Sylvira Savikas is one of Candlekeep's foremost sages, and specializes in knowledge pertaining to the Outer Planes.

Stat Block Origin: Archmage Source: Baldur's Gate: Descent Into Avernus p. 46