Sythian Skalderang

Keys from the Golden Vault p. 117

Size
Medium
Type
humanoid (bard, tiefling)
Alignment
chaotic evil
AC
15 (Graz'zt's gift)
Hit Points
99 (18d8+18)
Speed
walk 30 ft.
Saving Throws
Wis +3, Dex +5
Skills
Performance +6, Deception +6, Arcana +5
Resistances
fire
Senses
darkvision 60 ft.
Passive Perception
10
Languages
Abyssal, Common
Challenge
7
STR
10
+0
DEX
15
+2
CON
13
+1
INT
14
+2
WIS
11
+0
CHA
16
+3

Traits

Proficiency Bonus

+3

Fear of Frogs and Toads

Sythian is frightened while he is within 20 feet of a frog or a toad (of any size) that he can see.

Graz'zt's Gift

Sythian's AC includes his Charisma modifier.

Spellcasting

Sythian casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 14):

  • At will: mage hand, prestidigitation
  • 1/day each: charm person, faerie fire, unseen servant

Actions

Multiattack

Sythian makes two Poisoned Shortsword or Poisoned Dart attacks and uses Whispers of Azzagrat.

Poisoned Shortsword

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 5 (1d10) poison damage.

Poisoned Dart

Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage plus 5 (1d10) poison damage.

Whispers of Azzagrat

Each creature in a 15-foot cube originating from Sythian must make a DC 14 Wisdom saving throw. On a failed save, a creature takes 18 (4d8) psychic damage and is incapacitated until the end of its next turn. On a successful save, the creature takes half as much damage and isn't incapacitated.

Reactions

Fiendish Rebuke (3/Day)

Immediately after a creature within 5 feet of Sythian hits him with an attack roll, Sythian forces that creature to make a DC 14 Constitution saving throw. The creature takes 14 (4d6) fire damage on a failed saving throw, or half as much damage on a successful one.

recharge

3/DAY

Spells

mage hand, prestidigitation, charm person, faerie fire, unseen servant

Other data

description