Tanarukk
Mordenkainen Presents: Monsters of the Multiverse p. 240,
- Size
- Medium
- Type
- fiend (demon)
- Alignment
- typically chaotic evil
- AC
- 14 (natural armor)
- Hit Points
- 95 (10d8+50)
- Speed
- walk 30 ft.
- Skills
- Intimidation +2, Perception +2
- Resistances
- fire, poison
- Senses
- darkvision 60 ft.
- Passive Perception
- 12
- Languages
- Abyssal, Common, plus any one language
- Challenge
- 5
STR
18
+4
DEX
13
+1
CON
20
+5
INT
9
−1
WIS
9
−1
CHA
9
−1
Traits
Proficiency Bonus
+3
Magic Resistance
The tanarukk has advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The tanarukk makes one Bite attack and one Greatsword attack.
Bite
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Greatsword
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Aggressive (Bonus Action)
The tanarukk moves up to its speed toward an enemy that it can see.
Reactions
Unbridled Fury
In response to being hit by a melee attack, the tanarukk can make one Bite or Greatsword attack with advantage against the attacker.