Taryon Darrington
Tal'Dorei Campaign Setting: Reborn p. 273 (Third Party)
- Size
- Medium
- Type
- humanoid (human)
- AC
- 15 (+1 breastplate)
- Hit Points
- 127 (15d8+30+30)
- Speed
- walk 40 ft., fly 50 ft. (with broom of flying)
- Saving Throws
- Con +7, Int +9
- Skills
- Arcana +9, History +9, Perception +4, Survival +4
- Resistances
- acid, poison
- Condition Immunities
- poisoned
- Passive Perception
- 9
- Languages
- Common, Draconic, Gnomish, Sylvan, Undercommon
- Challenge
- 9
Traits
Proficiency Bonus
+4
Alchemical Defense
Tary's experimental concoctions have granted him resistance to acid and poison damage, and immunity to the poisoned condition.
Doty
Doty moves and acts on Tary's turn, and Tary can use a bonus action to command him to use the Dash, Dodge, Disengage, or Attack action. He can also command him to Attack as part of his Multitask action (see below). Doty can take only one action on each of Tary's turns.
Focused
Tary has advantage on Constitution saving throws made to maintain concentration on spells.
Special Equipment
Tary wears a helm of brilliance, a robe of useful items, and a ring of the ram. He carries a rod of mercurial form (see page 197), as well as a bag of holding, 1d4 + 4 beads of force, a broom of flying, and a chime of opening.
Spellcasting
Tary is a 15th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). He has the following spells prepared:
- Cantrips (at will): mending, prestidigitation, ray of frost (3d8)
- 1st level (4 slots): detect magic, heroism, identify, shield
- 2nd level (3 slots): alter self, branding smite, see invisibility, warding bond
- 3rd level (3 slots): dispel magic, fly, haste, magic circle, revivify
- 4th level (2 slots): banishment, fabricate, fire shield
Toughness
Tary has an additional 30 hit points.
Actions
Multitask
Tary makes two weapon attacks or casts a spell with a casting time of 1 action, and can also command Doty to use his Empowered Fist or Repair action.
Mercurial Longsword
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d10 + 1) slashing damage.
Bead of Force
Tary throws a bead of force up to 60 feet. Each creature within a 10-foot radius of where the bead landed must succeed on a DC 15 Dexterity saving throw or take 12 (5d4) force damage. A sphere of transparent force then encloses the area for 1 minute. A creature that fails the save and is completely within the area is trapped inside the sphere.
Reactions
Brilliant Intellect
When Tary or another creature he can see within 30 feet of him makes an ability check or a saving throw, he can use his reaction to add +4 to the roll.
Spells
mending, prestidigitation, ray of frost, detect magic, heroism, identify, shield, alter self, branding smite, see invisibility, warding bond, dispel magic, fly, haste, magic circle, revivify, banishment, fabricate, fire shield
Spell Slots
0,4,3,3,2