Teremini Nightsedge

Vecna: Eve of Ruin

Size
Medium
Type
humanoid (elf)
Alignment
lawful evil
AC
12 (15 with mage armor)
Hit Points
99 (18d8+18)
Speed
walk 30 ft.
Saving Throws
Wis +6, Int +9
Skills
Arcana +13, History +13
Resistances
damage from spells; nonmagical bludgeoning, piercing, and slashing (from stoneskin)
Passive Perception
12
Languages
any six languages
Challenge
12
STR
10
+0
DEX
14
+2
CON
12
+1
INT
20
+5
WIS
15
+2
CHA
16
+3

Traits

Proficiency Bonus

+4

Magic Resistance

Teremini has advantage on saving throws against spells and other magical effects.

Spellcasting

Teremini is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). Teremini can cast disguise self and invisibility at will and has the following wizard spells prepared:

  • At will: disguise self, invisibility
  • Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp
  • 1st level (4 slots): detect magic, identify, mage armor*, magic missile
  • 2nd level (3 slots): detect thoughts, mirror image, misty step
  • 3rd level (3 slots): counterspell, fly, lightning bolt
  • 4th level (3 slots): banishment, fire shield, stoneskin*
  • 5th level (3 slots): cone of cold, scrying, wall of force
  • 6th level (1 slots): globe of invulnerability
  • 7th level (1 slots): teleport
  • 8th level (1 slots): mind blank*
  • 9th level (1 slots): time stop

*Teremini casts these spells on itself before combat.

Actions

Dagger

Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Spells

disguise self, invisibility, fire bolt, light, mage hand, prestidigitation, shocking grasp, detect magic, identify, mage armor, magic missile, detect thoughts, mirror image, misty step, counterspell, fly, lightning bolt, banishment, fire shield, stoneskin, cone of cold, scrying, wall of force, globe of invulnerability, teleport, mind blank, time stop

Spell Slots

4,3,3,3,3,1,1,1,1

Other data

description