Tevor of the Spring Path

Humblewood Campaign Setting p. 207 (Third Party)

Size
Small
Type
humanoid (luma)
Alignment
neutral good
AC
14 (chain shirt)
Hit Points
22 (5d6+5)
Speed
walk 25 ft.
Skills
Athletics +4
Resistances
Poison
Passive Perception
12
Languages
Birdfolk, Druidic, can also understand Auran but can't speak it
Challenge
1/4
STR
14
+2
DEX
12
+1
CON
12
+1
INT
10
+0
WIS
14
+2
CHA
12
+1

Traits

Proficiency Bonus

+2

Glide

When falling at least 10 feet, Tevor can spend a reaction to fly up to his speed in one direction as he descends. He lands in an unoccupied space at the end of his movement, and takes no falling damage. He cannot glide while carrying heavy objects, heavy weapons, or shields (though he can drop any held items as part of his reaction).

Wing Flap

As a bonus action, Tevor can use his powerful feathered arms to propel himself upward up to half his movement speed. He can use it in conjunction with a regular jump, but not while gliding.

Fated (Recharges after a Long Rest)

Tevor can choose to reroll any attack roll, skill check, or saving throw.

recharge

LONG

Resilience

Tevor rolls with advantage on saving throws against being poisoned.

Drop Attack

Tevor can make an attack during his glide. If he does, he deals an extra 4 (1d8) points of damage.

Actions

Spear

Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage or 6 (1d8 + 2) piercing damage if used with both hands.

Tender Healing (Recharges after a Long Rest)

Tevor casts the cure wounds spell at 1st level. Wisdom is his spellcasting ability for this spell.

recharge

LONG

Spells

cure wounds

Other data

description

Tevor is a timid sable luma, with ruddy gray feathers and a short beak. He is a good friend of Havel, and has begun to feel affection for the gallus since their time working together. Tevor is a Sapling, a low ranking member of the Tenders, who barely escaped from an ashsnake attack that killed his mentor. While he has agreed to give his report of events in the Scorched Grove, he is not prepared to do much beyond this. He possesses conviction in the beliefs of his order, but the traumatic event has left him feeling frightened and helpless. If only he could find the courage to match his ideals, he would be destined for greatness. Tevor is generally averse to combat now, but before joining the Tenders he trained as a perch guard recruit.