The Barbed
Creature Codex (3pp) p. 263
- Size
- Small
- Type
- humanoid (kobold)
- Alignment
- lawful evil
- AC
- 13
- Hit Points
- 44 (8d8+8)
- Speed
- walk 30 ft.
- Skills
- Athletics +4, Stealth +5
- Immunities
- poison
- Condition Immunities
- poisoned
- Senses
- darkvision 60 ft.
- Passive Perception
- 10
- Languages
- Common, Draconic
- Challenge
- 1
- Environment
- badlands
STR
14
+2
DEX
16
+3
CON
12
+1
INT
8
−1
WIS
10
+0
CHA
11
+0
Traits
Pack Tactics
The kobold has advantage on attack rolls against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.
Sunlight Sensitivity
While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Barbed Slash
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage and 3 (1d6) poison damage.
The target must succeed on a DC 12 Constitution saving throw or be poisoned until the end of its next turn.
Javelin
Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.