The Hunter

Obojima: Tales from the Tall Grass p. 300 (Third Party)

Size
Gargantuan
Type
beast
Alignment
neutral good
AC
25 (natural armor)
Hit Points
512 (25d20+250)
Speed
walk 60 ft., flying 240 ft.
Saving Throws
Str +19, Dex +14, Wis +14
Skills
Intimidation +23, Perception +23
Immunities
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities
Charmed, Exhaustion, Frightened, Paralyzed, Poisoned, Prone, Stunned
Senses
Darkvision 240 ft.
Passive Perception
33
Languages
understands Common and Torum but can't speak
Challenge
30
STR
30
+10
DEX
20
+5
CON
30
+10
INT
15
+2
WIS
20
+5
CHA
20
+5

Traits

Proficiency Bonus

+9

Legendary Resistance (5/Day)

If the Hunter fails a saving throw, it can choose to succeed instead.

recharge

5/DAY

Limited Magic Immunity

Unless it wishes to be affected, the Hunter is immune to spells of 6th level or lower. It has advantage on saving throws against all other spells and magical effects.

Magic Weapons

The Hunter's weapon attacks are magical.

New Life

When the Hunter dies, a new great beast is born into the world.

Spirit of Obojima (1/Day)

If the Hunter drops below 250 hit points, it automatically regains 100 hit points.

recharge

1/DAY

Actions

Multiattack

The Hunter makes three attacks: two with its Claw and one with Peck.

Claw

Melee Weapon Attack: +19 to hit, reach 15 ft., one target. Hit: 24 (4d6 + 10) slashing damage.

Peck

Melee Weapon Attack: +19 to hit, reach 15 ft., one target. Hit: 28 (4d8 + 10) piercing damage.

Inspiring Presence

Each creature of the Hunter's choice that is within 1,000 feet of the Hunter and aware of it gains inspiration and 19 (3d12) temporary hit points. Once a creature benefits from the Hunter's Inspiring Presence, it can't do so again until 7 days have passed.

Legendary Actions

Legendary Actions (5/Turn)

The Hunter can take 5 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Hunter regains spent legendary actions at the start of her turn.

recharge

5/TURN

Peck

The Hunter makes a Peck attack.

Spiral Flight (Costs 2 Actions)

The Hunter briefly pulls its wings in while twisting its body. Each creature on top of the Hunter must succeed on a DC 22 Strength (Athletics) check or be thrown in a random direction 30 feet away from the Hunter. In addition, creatures flying within 30 feet of the Hunter are pushed 15 feet away from it.

Swallow (Costs 2 Actions)

The Hunter attempts to engulf a creature it can see within 20 feet of it. The target creature must succeed on a DC 22 Dexterity saving throw or be swallowed by the Hunter. A swallowed creature is Blinded and Restrained, it has total cover against attacks and other effects outside the Hunter, and it takes 21 (6d6) bludgeoning damage at the start of each of the Hunter's turns. If the Hunter takes 30 damage or more on a single turn from a creature inside it, the Hunter must succeed on a DC 20 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the Hunter. If the Hunter dies, a swallowed creature is no longer Restrained by it and can escape from the corpse by using 20 feet of movement, exiting Prone.

Thunderous Beak (Costs 3 Actions)

The Hunter hisses and clacks its enormous beak, which creates a deafening sound that can be heard for miles. Each creature, other than the Hunter, within 150 feet of the Hunter must make a DC 20 Constitution saving throw; a swallowed creature automatically fails this save. On a failed save, a creature takes 55 (10d10) thunder damage and becomes Deafened for 24 hours or until it is target by a Lesser Restoration spell. On a successful save, the creature takes half as much damage and isn't Deafened.

Other data

description

The Hunter is the second of the "Three Great Beasts" of Obojima—a title given to the creatures that are said to be chosen by the island as its protectors. The Hunter is the largest among the three: a towering stork that swallows whole the Giant Koi that float through the sky and creates violent crashing waves when it glides across the ocean surface. It is the embodiment of natural beauty and is regarded by the islanders as a symbol of Obojima's will.

Historic Past: The Hunter has been roaming Obojima for centuries. Historic records claim that the Hunter first appeared during the Age of Nakudama, where it fought a colossal sea snake that had wrapped itself around the top of Mount Arbora. This is just one of the great beast's many feats, as tales throughout history speak of the Hunter's triumphs.

Truth or Legend? The Hunter, like all of the great beasts, is an animal, and it obeys its natural desires and needs. However, most islanders assign the Hunter goals which they think it has come to the island to achieve. The most common of these ideas is that the Hunter was summoned by the island to protect its people from whatever is beyond the Shallows.