Therzt

Tales from the Yawning Portal p. 158

Size
Medium
Type
humanoid (elf)
Alignment
any alignment
AC
10
Hit Points
4 (1d8)
Speed
walk 30 ft.
Skills
Perception +1
Senses
darkvision 120 ft.
Passive Perception
10
Languages
any one language (usually Common), Elvish
Challenge
0
Environment
arctic, desert, coastal, grassland, hill, urban, forest
STR
10
+0
DEX
10
+0
CON
10
+0
INT
10
+0
WIS
10
+0
CHA
10
+0

Traits

Fey Ancestry

Therzt has advantage on saving throws against being charmed, and magic can't put Therzt to sleep.

Sunlight Sensitivity

While in sunlight, Therzt has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Innate Spellcasting

Therzt's innate spellcasting ability is Charisma (spell save DC 9). Therzt can innately cast the following spells, requiring no material components:

  • At will: dancing lights
  • 1/day each: darkness, faerie fire

Actions

Club

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

Spells

dancing lights, darkness, faerie fire

Other data

description