Thornlamm
Grim Hollow: Lairs of Etharis p. 90 (Third Party)
- Size
- Small
- Type
- plant
- Alignment
- neutral evil
- AC
- 14 (natural armor)
- Hit Points
- 21 (6d6)
- Speed
- walk 30 ft.
- Resistances
- Cold, Fire, Lightning, Poison
- Condition Immunities
- Blinded, Deafened, Exhaustion
- Senses
- blindsight 60 ft. (blind beyond this radius)
- Passive Perception
- 9
- Challenge
- 1/4
STR
11
+0
DEX
14
+2
CON
11
+0
INT
3
−4
WIS
8
−1
CHA
3
−4
Actions
Hooves
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage.
Needles
Ranged Weapon Attack: +4 to hit, range 30/60 ft., one target. Hit: 7 (2d4 + 2) piercing damage.
Other data
description
"The temptation to aid a lost lamb should be tamped down when a thornlamm appears. Where there is one, there are many. And all lead back to a creature far more terrifying than any big, bad wolf."