Thorny Vegepygmy

Mordenkainen Presents: Monsters of the Multiverse p. 253,

Size
Medium
Type
plant
Alignment
typically neutral
AC
14 (natural armor)
Hit Points
27 (5d8+5)
Speed
walk 30 ft.
Skills
Perception +4, Stealth +3
Resistances
lightning, piercing
Senses
darkvision 60 ft.
Passive Perception
14
Languages
—
Challenge
1
Lineage
Vegepygmy
STR
13
+1
DEX
12
+1
CON
13
+1
INT
2
−4
WIS
10
+0
CHA
6
−2

Traits

Proficiency Bonus

+2

Plant Camouflage

The thorny has advantage on Dexterity (Stealth) checks it makes in any terrain with ample obscuring vegetation.

Regeneration

The thorny regains 5 hit points at the start of its turn. If it takes cold, fire, or necrotic damage, this trait doesn't function at the start of the thorny's next turn. The thorny dies only if it starts its turn with 0 hit points and doesn't regenerate.

Thorny Body

At the start of its turn, the thorny deals 2 (1d4) piercing damage to any creature grappling it.

Actions

Bite

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 10 (2d8 + 1) piercing damage.

Other data

description