Thorny Vegepygmy
Mordenkainen Presents: Monsters of the Multiverse p. 253,
- Size
- Medium
- Type
- plant
- Alignment
- typically neutral
- AC
- 14 (natural armor)
- Hit Points
- 27 (5d8+5)
- Speed
- walk 30 ft.
- Skills
- Perception +4, Stealth +3
- Resistances
- lightning, piercing
- Senses
- darkvision 60 ft.
- Passive Perception
- 14
- Languages
- —
- Challenge
- 1
- Lineage
- Vegepygmy
STR
13
+1
DEX
12
+1
CON
13
+1
INT
2
−4
WIS
10
+0
CHA
6
−2
Traits
Proficiency Bonus
+2
Plant Camouflage
The thorny has advantage on Dexterity (Stealth) checks it makes in any terrain with ample obscuring vegetation.
Regeneration
The thorny regains 5 hit points at the start of its turn. If it takes cold, fire, or necrotic damage, this trait doesn't function at the start of the thorny's next turn. The thorny dies only if it starts its turn with 0 hit points and doesn't regenerate.
Thorny Body
At the start of its turn, the thorny deals 2 (1d4) piercing damage to any creature grappling it.
Actions
Bite
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 10 (2d8 + 1) piercing damage.