Thread-bound Constrictor Snake

Creature Codex (3pp) p. 353

Size
Huge
Type
construct
Alignment
unaligned
AC
12
Hit Points
60 (8d12+8)
Speed
walk 30 ft.
Resistances
bludgeoning, piercing, slashing from nonmagical weapons
Immunities
poison
Condition Immunities
charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses
blindsight 10 ft., darkvision 60 ft.
Passive Perception
10
Languages
Understands the languages of its creator but can't speak
Challenge
3
STR
19
+4
DEX
14
+2
CON
12
+1
INT
1
−5
WIS
10
+0
CHA
3
−4

Traits

Antimagic Susceptibility

The snake is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the snake must succeed on a Constitution saving throw against the caster's spell save DC or return to the textile to which it is bound for 1 minute.

Immutable Form

The snake is immune to any spell or effect that would alter its form.

Magic Weapons

The snake's weapon attacks are magical.

Shifting Form

The snake can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.

Actions

Constrict

Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. 13 (2d8 + 4) bludgeoning damage and the creature is grappled (escape DC 16). Until this grapple ends, the creature is restrained, and the snake can't constrict another target.

Other data

description