Thread-bound Constrictor Snake
Creature Codex (3pp) p. 353
- Size
- Huge
- Type
- construct
- Alignment
- unaligned
- AC
- 12
- Hit Points
- 60 (8d12+8)
- Speed
- walk 30 ft.
- Resistances
- bludgeoning, piercing, slashing from nonmagical weapons
- Immunities
- poison
- Condition Immunities
- charmed, exhaustion, frightened, paralyzed, petrified, poisoned
- Senses
- blindsight 10 ft., darkvision 60 ft.
- Passive Perception
- 10
- Languages
- Understands the languages of its creator but can't speak
- Challenge
- 3
Traits
Antimagic Susceptibility
The snake is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the snake must succeed on a Constitution saving throw against the caster's spell save DC or return to the textile to which it is bound for 1 minute.
Immutable Form
The snake is immune to any spell or effect that would alter its form.
Magic Weapons
The snake's weapon attacks are magical.
Shifting Form
The snake can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.
Actions
Constrict
Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. 13 (2d8 + 4) bludgeoning damage and the creature is grappled (escape DC 16). Until this grapple ends, the creature is restrained, and the snake can't constrict another target.