Thri-kreen Mystic

Spelljammer: Adventures in Space - Boo's Astral Menagerie p. 61

Size
Medium
Type
monstrosity
Alignment
any alignment
AC
15 (natural armor)
Hit Points
99 (18d8+18)
Speed
walk 30 ft.
Skills
survival +6, stealth +5, perception +6
Senses
darkvision 60 ft.
Passive Perception
16
Languages
telepathy 60 ft., Thri-kreen
Challenge
5
STR
12
+1
DEX
15
+2
CON
13
+1
INT
12
+1
WIS
16
+3
CHA
10
+0

Traits

Proficiency Bonus

+3

Actions

Spellcasting (Psionics)

The thri-kreen casts one of the following spells, requiring no spell components and using Wisdom as the spellcasting ability:

  • At will: levitate (self only), mage hand (the hand is invisible)
  • 1/day each: freedom of movement (self only), invisibility (self only)

Multiattack

The thri-kreen makes two Gythka attacks or four Psychic Bolt attacks.

Gythka

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 10 (2d8 + 1) slashing damage.

Psychic Bolt

Ranged Spell Attack: +6 to hit, range 60 ft., one creature. Hit: 6 (1d6 + 3) psychic damage.

Drain Vitality (Recharges after a Short or Long Rest)

The thri-kreen targets one creature it can see within 30 feet of itself. The target must make a DC 14 Constitution saving throw, taking 32 (5d12) necrotic damage on a failed save, or half as much damage on a successful one. The thri-kreen regains hit points equal to the damage dealt.

recharge

SHORT

Chameleon Carapace (Bonus Action)

The thri-kreen changes the color of its carapace to match the color and texture of its surroundings, gaining advantage on Dexterity (Stealth) checks it makes to hide in those surroundings.

Spells

levitate, mage hand, freedom of movement, invisibility

Spell Slots

Other data

description

Thri-kreen are carnivores with insectile features and two pairs of arms. Because their bodies are encased in protective chitin, they tend to eschew armor. Although thri-kreen don't need to sleep, they do require periods of inactivity to revitalize themselves.

The Thri-kreen language doesn't employ words in the usual sense. To demonstrate emotion and reaction, thri-kreen clack their mandibles and wave their antennae, indicating to other thri-kreen what they are thinking and feeling. Other creatures find this method of communication difficult to interpret and impossible to duplicate. To interact with creatures of other sapient species, thri-kreen rely on a form of telepathy.

Thri-kreen often use weapons of their own design, particularly the gythka (a two-handed polearm with a blade at each end) and a light thrown weapon called a chatkcha (a flat, triangular wedge with three serrated blades). Gythkas typically have shafts of bone and obsidian blades, while chatkchas are usually made of sharpened bone or crystal.

A generic thri-kreen stat block appears in the Monster Manual. This section provides a few more options.

Thri-kreen mystics use psionics to navigate difficult terrain in Wildspace, turn invisible, and drain life from their prey. They often serve as spelljammers aboard thri-kreen ships.