Tiax
Chains of Asmodeus p. 266
- Size
- Small
- Type
- humanoid
- Alignment
- chaotic neutral
- AC
- 13 (16 with Mage Armor)
- Hit Points
- 110 (20d6+40)
- Speed
- walk 25 ft.
- Saving Throws
- Wis +8, Cha +8
- Skills
- Deception +8, Insight +8, Performance +8, Persuasion +8
- Senses
- darkvision 60 ft.
- Passive Perception
- 14
- Languages
- Celestial, Common, Gnomish
- Challenge
- 9
Traits
Proficiency Bonus
+4
Gnome Cunning
Tiax has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.
Special Equipment
Tiax wears a Ring of Resistance that grants him resistance to radiant damage.
Actions
Touch of Decay
Melee Spell Attack: +8 to hit, reach 5 ft., one target. Hit: 37 (6d10 + 4) necrotic damage.
Unholy Firebolt
Tiax causes unholy fire to flare up in a creature's space within 60 feet of him. The target must succeed on a DC 16 Dexterity saving throw or take 18 (4d8) necrotic damage plus 18 (4d8) poison damage.
Spellcasting
Tiax casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 16):
- At will: Bane, Disguise Self, Dispel Magic, Mage Armor, Mirror Image, Thaumaturgy
- 1/day each: Bestow Curse, Blindness/Deafness, Blink, Charm Person, Contagion, Dimension Door, Dominate Person, Hold Person, Pass without Trace, Polymorph, Teleport
Heal (2/Day) (Bonus Action)
Tiax heals 70 hit points.
recharge
2/DAY
Spells
Bane, Disguise Self, Dispel Magic, Mage Armor, Mirror Image, Thaumaturgy, Bestow Curse, Blindness/Deafness, Blink, Charm Person, Contagion, Dimension Door, Dominate Person, Hold Person, Pass without Trace, Polymorph, Teleport