Tlincalli
Mordenkainen Presents: Monsters of the Multiverse p. 242,
- Size
- Large
- Type
- monstrosity
- Alignment
- typically neutral
- AC
- 15 (natural armor)
- Hit Points
- 85 (10d10+30)
- Speed
- walk 40 ft.
- Skills
- Perception +4, Stealth +4, Survival +4
- Senses
- darkvision 60 ft.
- Passive Perception
- 14
- Languages
- Tlincalli
- Challenge
- 5
Traits
Proficiency Bonus
+3
Actions
Multiattack
The tlincalli makes one Longsword or Spiked Chain attack and one Sting attack.
Longsword
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.
Spiked Chain
Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and the target is grappled (escape DC 11) if it is a Large or smaller creature.
Until this grapple ends, the target is restrained, and the tlincalli can't use the spiked chain against another target.
Sting
Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) piercing damage plus 14 (4d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or be poisoned for 1 minute.
If it fails the saving throw by 5 or more, the target is also paralyzed while poisoned. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.