Tonalli
Journeys through the Radiant Citadel p. 110
- Size
- Medium
- Type
- humanoid (dwarf)
- Alignment
- lawful neutral
- AC
- 13 (chain shirt)
- Hit Points
- 27 (5d8+5)
- Speed
- walk 25 ft.
- Skills
- Persuasion +3, Medicine +7, Religion +5
- Resistances
- poison
- Senses
- darkvision 60 ft.
- Passive Perception
- 13
- Languages
- any two languages, Dwarvish
- Challenge
- 2
Traits
Proficiency Bonus
+2
Divine Eminence
As a bonus action, Tonalli can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If Tonalli expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.
Dwarven Resilience
Tonalli has advantage on saving throws against poison, and has resistance against poison damage.
Spellcasting
Tonalli is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). Tonalli has the following cleric spells prepared:
- Cantrips (at will): light, sacred flame, thaumaturgy
- 1st level (4 slots): cure wounds, guiding bolt, sanctuary
- 2nd level (3 slots): lesser restoration, spiritual weapon
- 3rd level (2 slots): dispel magic, spirit guardians
Actions
Mace
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.
Spells
light, sacred flame, thaumaturgy, cure wounds, guiding bolt, sanctuary, lesser restoration, spiritual weapon, dispel magic, spirit guardians
Spell Slots
0,4,3,2