Tooth-N-Claw

Essentials Kit: Storm Lord's Wrath

Size
Medium
Type
fiend
Alignment
lawful evil
AC
15 (natural armor)
Hit Points
45 (7d8+14)
Speed
walk 50 ft.
Skills
Perception +5
Immunities
cold
Senses
darkvision 60 ft.
Passive Perception
15
Languages
understands Infernal but can't speak it
Challenge
3
STR
17
+3
DEX
12
+1
CON
14
+2
INT
6
−2
WIS
13
+1
CHA
6
−2

Traits

Keen Hearing and Smell

Tooth-N-Claw has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics

Tooth-N-Claw has advantage on an attack roll against a creature if at least one of its allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Bite

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) cold damage.

Freezing Breath (Recharge 5-6)

Tooth-N-Claw exhales an icy blast in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 (6d6) cold damage on a failed save, or half as much damage on a successful one.

recharge

D5

Other data

description