Tooth-N-Claw
Essentials Kit: Storm Lord's Wrath
- Size
- Medium
- Type
- fiend
- Alignment
- lawful evil
- AC
- 15 (natural armor)
- Hit Points
- 45 (7d8+14)
- Speed
- walk 50 ft.
- Skills
- Perception +5
- Immunities
- cold
- Senses
- darkvision 60 ft.
- Passive Perception
- 15
- Languages
- understands Infernal but can't speak it
- Challenge
- 3
STR
17
+3
DEX
12
+1
CON
14
+2
INT
6
−2
WIS
13
+1
CHA
6
−2
Traits
Keen Hearing and Smell
Tooth-N-Claw has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics
Tooth-N-Claw has advantage on an attack roll against a creature if at least one of its allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Bite
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) cold damage.
Freezing Breath (Recharge 5-6)
Tooth-N-Claw exhales an icy blast in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 (6d6) cold damage on a failed save, or half as much damage on a successful one.
recharge
D5