Tophet

Tome of Beasts (Third Party)

Size
Huge
Type
construct
Alignment
neutral evil
AC
16 (natural armor)
Hit Points
184 (16d12+80)
Speed
walk 30 ft.
Saving Throws
Str +10, Con +8, Dex +3
Skills
Perception +3
Resistances
necrotic
Immunities
fire, cold, poison
Condition Immunities
exhaustion, frightened, paralyzed, petrified, poisoned
Senses
darkvision 200 ft.
Passive Perception
13
Languages
Common
Challenge
8
STR
24
+7
DEX
10
+0
CON
20
+5
INT
6
−2
WIS
10
+0
CHA
10
+0

Traits

Fiery Heart

A tophet's inner fire can be ignited or doused at will. Its heat is such that all creatures have resistance to cold damage while within 30 feet of the tophet.

Burning Belly

Creatures inside a tophet's burning core take 21 (6d6) fire damage at the start of each of the tophet's turns. Escaping from a tophet's belly takes 10 feet of movement and a successful DC 16 Dexterity (Acrobatics) check.

Actions

Multiattack

A tophet makes two attacks, no more than one of which can be a gout of flame.

Slam

Melee Weapon Attack. +10 to hit, reach 5 ft., one target.

Hit: 12 (1d10 + 7) bludgeoning damage

The target is also knocked inside the tophet's burning belly if the attack scores a critical hit.

Gout of Flame

The tophet targets a point within 100 feet of itself that it can see. All targets within 10 feet of that point take 22 (4d10) fire damage, or half damage with a successful DC 16 Dexterity saving throw.

Other data

description