Tortle

Mordenkainen Presents: Monsters of the Multiverse p. 244,

Size
Medium
Type
humanoid
Alignment
any alignment
AC
17 (natural armor)
Hit Points
22 (4d8+4)
Speed
walk 30 ft.
Skills
Athletics +4, Survival +3
Passive Perception
11
Languages
Aquan, Common
Challenge
1/4
STR
15
+2
DEX
10
+0
CON
12
+1
INT
11
+0
WIS
13
+1
CHA
12
+1

Traits

Proficiency Bonus

+2

Hold Breath

The tortle can hold its breath for 1 hour.

Actions

Claw

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

Spear

Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands in melee.

Light Crossbow

Ranged Weapon Attack: +2 to hit, range 80/320 ft., one target. Hit: 4 (1d8) piercing damage.

Shell Defense

The tortle withdraws into its shell. Until it emerges, it gains a +4 bonus to AC and has advantage on Strength and Constitution saving throws. While in its shell, the tortle is prone, its speed is 0 and can't increase, it has disadvantage on Dexterity saving throws, it can't take reactions, and the only action it can take is a bonus action to emerge.

Other data

description