Tower Dragon
Dungeons of Drakkenheim p. 198 (Third Party)
- Size
- Large
- Type
- dragon
- Alignment
- lawful good
- AC
- 18 (natural armor)
- Hit Points
- 142 (15d10+60)
- Speed
- walk 40 ft., fly 80 ft., swim 40 ft.
- Saving Throws
- Dex +3, Con +7, Wis +4, Cha +6
- Skills
- Insight +4, Perception +7, Stealth +3
- Resistances
- Poison, Psychic, Bludgeoning, Piercing or Slashing damage from nonmagical attacks that aren't adamantine
- Immunities
- Lightning
- Condition Immunities
- Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
- Senses
- blindsight 30 ft., darkvision 120 ft., truesight 120 ft.
- Passive Perception
- 17
- Languages
- Common, Draconic
- Challenge
- 10
- Lineage
- Dragon
Traits
Proficiency Bonus
+4
Amphibious
The dragon can breathe air and water.
Constructed Nature
The dragon doesn't require air, food, drink, or sleep.
False Appearance
While the dragon remains motionless, it is indistinguishable from an inanimate bronze statue.
Faultless Tracker
The creature(s) that caused the dragon to animate becomes its quarry. The dragon knows the direction and distance to its quarry as long the quarry remains within Drakkenheim or until the dragon is destroyed.
Immutable Form
The dragon is immune to any spell or effect that would alter its form.
Magic Resistance
The dragon has advantage on saving throws against spells and other magical effects.
Magic Weapons
The dragon's weapon attacks are magical.
Rejuvenation
If the tower dragon is destroyed, it regains all its hit points in 1 hour unless a disintegrate spell is cast on its remains.
Actions
Multiattack
The dragon makes three attacks: one with its bite and two with its claws.
Bite
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage.
Claw
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.
Breath Weapons (Recharge 5-6)
The dragon uses one of the following breath weapons.
Lightning Breath: The dragon exhales lightning in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 55 (10d10) lightning damage on a failed save, or half as much damage on a successful one.
Repulsion Breath: The dragon exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC 15 Strength saving throw. On a failed save, the creature is pushed 40 feet away from the dragon.
recharge
D5
Other data
description
These young bronze dragons perch upon the towers and parapets of the city and Castle Drakken. Once noble protectors of the city, they are now controlled by the will of the Haze.