Tower Dragon

Dungeons of Drakkenheim p. 198 (Third Party)

Size
Large
Type
dragon
Alignment
lawful good
AC
18 (natural armor)
Hit Points
142 (15d10+60)
Speed
walk 40 ft., fly 80 ft., swim 40 ft.
Saving Throws
Dex +3, Con +7, Wis +4, Cha +6
Skills
Insight +4, Perception +7, Stealth +3
Resistances
Poison, Psychic, Bludgeoning, Piercing or Slashing damage from nonmagical attacks that aren't adamantine
Immunities
Lightning
Condition Immunities
Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
blindsight 30 ft., darkvision 120 ft., truesight 120 ft.
Passive Perception
17
Languages
Common, Draconic
Challenge
10
Lineage
Dragon
STR
21
+5
DEX
10
+0
CON
19
+4
INT
14
+2
WIS
13
+1
CHA
17
+3

Traits

Proficiency Bonus

+4

Amphibious

The dragon can breathe air and water.

Constructed Nature

The dragon doesn't require air, food, drink, or sleep.

False Appearance

While the dragon remains motionless, it is indistinguishable from an inanimate bronze statue.

Faultless Tracker

The creature(s) that caused the dragon to animate becomes its quarry. The dragon knows the direction and distance to its quarry as long the quarry remains within Drakkenheim or until the dragon is destroyed.

Immutable Form

The dragon is immune to any spell or effect that would alter its form.

Magic Resistance

The dragon has advantage on saving throws against spells and other magical effects.

Magic Weapons

The dragon's weapon attacks are magical.

Rejuvenation

If the tower dragon is destroyed, it regains all its hit points in 1 hour unless a disintegrate spell is cast on its remains.

Actions

Multiattack

The dragon makes three attacks: one with its bite and two with its claws.

Bite

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage.

Claw

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.

Breath Weapons (Recharge 5-6)

The dragon uses one of the following breath weapons.

Lightning Breath: The dragon exhales lightning in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 55 (10d10) lightning damage on a failed save, or half as much damage on a successful one.

Repulsion Breath: The dragon exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC 15 Strength saving throw. On a failed save, the creature is pushed 40 feet away from the dragon.

recharge

D5

Other data

description

These young bronze dragons perch upon the towers and parapets of the city and Castle Drakken. Once noble protectors of the city, they are now controlled by the will of the Haze.