Tower Hand
Quests from the Infinite Staircase p. 217
- Size
- Medium
- Type
- humanoid
- Alignment
- any alignment
- AC
- 14 (Unarmored Defense)
- Hit Points
- 22 (4d8+4)
- Speed
- walk 40 ft.
- Skills
- Insight +4
- Passive Perception
- 12
- Languages
- Common
- Challenge
- 1/2
STR
10
+0
DEX
14
+2
CON
12
+1
INT
12
+1
WIS
14
+2
CHA
9
−1
Traits
Proficiency Bonus
+2
Unarmored Defense
While the tower hand is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.
Actions
Multiattack
The tower hand makes two Unarmed Strike attacks, two Dart attacks, or one of each.
Unarmed Strike
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Dart
Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Reactions
Deflect Missile
In response to being hit by a ranged weapon attack, the tower hand deflects the missile. The damage it takes from the attack is reduced by 7 (1d10 + 2).